





Biggest update this week is the improvements to the messaging system, now all messages are retained, regular chat is server-wide - and pm's work both offline and within servers! The next step will be to update the https://adventure.land/comm/ so it will become more practical and also be a messaging hub (The typing bubble animation is also live now)
Worked on Steam payment integration, it's theoretically ready now, but practically need to do some more work
Observers now automatically update position, both when you are just observing a server, or when you are observing someone
There's a new experimental escapist monster: Tiny Fairy
After the next update, only merchants will be able to join giveaways, but at the same time, I'll probably make Cyberland hostile for merchants, as more and more things are added, don't want to move merchants dominantly to Cyberland - Also congrats to Kolo on Discord for figuring out what "give" does :)
[ 2020-08-31 17:49:18 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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