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Week 84 was unproductive for the game, practically took a week off
- Rename Character is finally ready, renaming is free once for new characters or non-leveled characters
- There's a new achievement/title called "stomped"/Stomped - You need to get randomly hit 1200 times by Stompy consecutively, getting hit by any other monster resets it
- Heartwood's Tangle is ready
- "gooped"/Gooped title/achievement for receiving 60M damage from Goo's
- Monsters have a random attack delay now, +- 50ms
- First 2 Paladin skills are ready (Thanks to jameswatson's reminders on Discord) - Mana Shield probably will be very fun until it's balanced
- Attack animations (the movement push towards the target) are more pronounced now
^ The game/servers aren't updated yet, it'll likely be in the next 1-2 days
[ 2020-09-14 19:41:00 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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