





First of all let me start by saying that weeks 91, 92, 93, 94, 95 were all wasted - overall, in total, the toll of moving to a new home, a new lifestyle, was close to 3 months to game's development
I moved to a place away from the city, a home that enforces a healthy lifestyle by design, away from all the distractions
Even though I moved this week, I'm slowly adjusting to it, and things are getting more productive by the day - I hope I'll be able to keep it up
It's so easy to lose momentum, yet, regaining it takes a lot of time, in the coming weeks, I'll probably stick to small changes and improvements until my brain gets re-wired
As for the Week 96:
- Implemented Fire Resistance (placeholder, only avoids the status)
- Implemented Freeze Resistance (placeholder, only avoids the status)
- Snowball (upcoming, graphics are ready)
- New "lucrativeness" multiplier and cgoo's boosted in XP
- Determined the new holiday season items and the achievement (Thanks to everyone on Discord)
- A slow start to the Holiday Season today!
Most of the new additions should be live next week
[ 2020-11-30 18:13:27 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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