





Overall a very productive and happy week, after the well reception of the new Co-Op Grinch, I intend to introduce regular bosses or events that mimic the same community response
Ice Skates and the North Star didn't receive their stats yet, Ice Skates will be the first item with a property that works in only one map - it will likely be the first example of a special stat, I might make it a special stat that only comes with an item, and convert the rest of the scrolls to special stats that are attainable by scrolls
Jayson came up with a carriage solution that will allow every pet to be mountable, admittedly most will be for fun as riding a Goo doesn't have any practical use
Changes:
- Inventory activated skills with "inventory" array as a property - Fiery Throwing Stars and Snow Flakes for Rogue's - Monster with "1hp" property now have 1000x global drops (Thanks to earthiverse) - Fixed the re-appearance routine of chests when you move from map to map - Skills now have a "hostile" flag, you can't use hostile skills in safe zones - "global" flag for monster added for "Grinch" - chest drops on characters Ps. Snowballs have a hidden feature!
[ 2020-12-07 09:57:26 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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