





New Attribute: "mp_reduction" / Skill MP Reduction - Reduces the MP usage of skills with a %
New Item Ability: "restore_mp" / Restore MP - Instead of using MP, restores 2X with a % - 5X effective against humanoids
Received a video review: https://www.twitch.tv/videos/835979727 - It was very eye opening, thanks HappyCerberus - While it was clear the docs have been lacking for some time, it was good to get a wake up call, seeing his initial struggle helped me better formulate an approach to solve this problem
Still unsure how to merge the old "Guide" and the "Code" guide, it's confusing having 2 seperate approaches - actually, it's more like 3, "Guide", "Code Articles" and "Code Docs / Reference"
One thing is clear though, instead of slapping a new player with a "Coming Soon"'ed Guide, they should at least be welcomed with a basic tutorial that shows them and makes them do the basic things, like opening the CODE UI for the first time etc.
First addition in this prioritised direction was to add "Inspect" buttons everywhere, and improve the show_json() internally with added buttons and annotations - now all characters, monsters, inventory items got an Inspect button, also the item and monster references received a small UI clarification
New Items:
- Mana Gloves (Names are a work in progress)
- Mana Amulet
- Belt of MP Reduction
- Exoskeletal Arm
- Diamond Key (Unlocks the next bank teller)
Other Changes:
- "humanoid" property on Monsters
- "MP Cost" now appears as "A.MP Cost"
Small Improvements / Fixes:
- Inventory clicks now toggle the item (Thanks to MauranKilom)
- Fixed a Rogue issue that misset .s.block (Thanks to egehanhk and Rising)
- trade_buy() extended and added trade_sell() (Thanks to egehanhk)
- Fixed skills getting Invalid Date's as cooldowns (Thanks to Allure_)
- Shells are now announced (Thanks to earthiverse)
- Messages are now stripped from Zalgo modifications and weird Unicode's, Smileys
[ 2020-12-14 14:08:08 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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