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Biggest addition this week is probably the Explosion and Blast properties, added an easily craftable bow and a prototype great staff with these properties (the bow is super weak, the staff is strong), one is for physical attacks, the other is for magical attacks - going to refine other properties and abilities in the coming days too
Improved / implemented the all recipes interface, also added recipe shortcut to the item information window
The witch becomes a new crafting NPC, the first craftable has the prototype recipe of Snake Oil, which became a debuffing potion this update - also refined G.conditions, only ones that have the `.bad` flag get debuffed - even if they have the `.persistent` flag - In the future, Priest skill won't be able to deny the persistent conditions
And merchants get new trade slots!
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