





I wanted to release the first version of the Tutorial this week, but instead tackled another important challenge, Code documentation accessibility and finally merging the Game Guide and the Code Guide
The new interface, in my opinion, makes it really practical to search Code functions, references etc., Guide articles are linked if they include explicit search phrases, there are also hand selected MDN topics that are linked
Since Code functions aren't individually documented or finalised yet, this doesn't solve the problem at hand, but definitely makes things much easier, feels really good that everything now comes together, I guess the next stage would be to improve the linking, for example, when you type "cm" - a direct reference to the Character event and how to handle it should come up
New Guide Entry: https://adventure.land/docs/guide/multi (Multiple Ways to Run Multiple Characters)
In the coming days, plan to slowly re-write and extend the Guide with Code examples, data references etc.
Not sure about the extent of the Tutorial yet, it will duplicate some efforts too, but I guess, even if it just teaches the player about the interface, makes the player do various things, go to various places, makes them attack, use a skill with code etc. - even that could be enough - it would also eliminated the need for the "Pro Mode" - and the interface could always be simple - thinking of re-styling the top right buttons too, however don't have any bright ideas yet - minimally CODE, COM, SKILLS, GUIDE, CONF would be there, TRAVEL could go into COM - Actually the SKILLS could be moved to the top of the skillbar too, but it could look bad, and possibly makes things more complicated for a new player that skips the tutorial
[ 2020-12-28 10:39:39 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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