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Early Access: Week 102 in Review
- open_stand - close_stand - bank_retrieve - bank_store (fixed) (Thanks to D.Coles on Github for the PR's)
[ 2021-01-11 20:48:06 CET ] [ Original post ]
A slow week for the game. Mail and Messages on COM now have paging, so you can load older mails/messages. There was a major bug that brought US III down twice, it's patched. There are 3 new elixirs from the Witch. The Poucher bow received it's new look (Also other new sprites are ready for upcoming items)
New Code Functions:
- open_stand - close_stand - bank_retrieve - bank_store (fixed) (Thanks to D.Coles on Github for the PR's)
[ 2021-01-11 20:48:06 CET ] [ Original post ]
Adventure Land - The Code MMORPG
Kaan Soral
Developer
Kaan Soral
Publisher
2019-01-28
Release
Game News Posts:
117
🎹🖱️Keyboard + Mouse
Very Positive
(122 reviews)
Public Linux Depots:
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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