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Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]
Event: Lunar New Year + Weeks 103,104 in Review


The Lunar New Year event is live on Adventure Land - the highlight of the event is Dragold, there's a new item like the Dragon Armor, the OX Helmet - and an upcoming priest-only weapon
Jayson designed 6 adversaries for the instanced Cave dungeon, the dungeon should arrive within a month
I started a new project, going to work on it alongside with Adventure Land, these 2 weeks I've dedicated to that new project, it's going pretty well, good news for Adventure Land is that I've tackled all the NodeJS as a backend solution challenges - so when the time comes to open source Adventure Land, I'll probably spend around 2 weeks re-writing everything in NodeJS. Unlike the earlier speculation, it will have local emulation so players/developer will be able to test things fast locally Since the community is so helpful, it seems like a good idea to open source before the hard to reach goal too, but honestly it's a pretty big step and I didn't completely think it through - security-wise it's a big risk to take


[ 2021-01-24 17:27:37 CET ] [ Original post ]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.


GAMEBILLET

[ 6084 ]

16.39$ (18%)
7.68$ (87%)
6.98$ (13%)
3.93$ (21%)
5.87$ (16%)
49.77$ (17%)
5.10$ (91%)
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17.54$ (12%)
2.40$ (84%)
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10.69$ (73%)
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6.01$ (70%)
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12.42$ (17%)
19.97$ (20%)
24.79$ (17%)
4.95$ (17%)
5.03$ (16%)
19.59$ (22%)
52.19$ (13%)
16.79$ (16%)
GAMERSGATE

[ 1345 ]

0.43$ (91%)
2.13$ (79%)
0.43$ (91%)
3.4$ (83%)
4.25$ (79%)
1.28$ (91%)
3.4$ (83%)
1.91$ (87%)
1.02$ (91%)
1.28$ (87%)
3.06$ (83%)
3.4$ (83%)
3.75$ (81%)
3.4$ (83%)
1.58$ (77%)
1.58$ (77%)
0.85$ (91%)
1.88$ (92%)
1.91$ (79%)
1.58$ (77%)
1.28$ (79%)
0.85$ (83%)
4.36$ (71%)
1.58$ (77%)
6.85$ (47%)
1.13$ (96%)
0.68$ (90%)
30.0$ (50%)
1.5$ (70%)
6.6$ (74%)
MacGamestore

[ 4067 ]

1.99$ (89%)
1.09$ (82%)
8.99$ (70%)
4.98$ (75%)
1.19$ (88%)
1.19$ (88%)
5.09$ (66%)
1.19$ (88%)
8.99$ (10%)
1.49$ (85%)
7.49$ (75%)
1.19$ (91%)
1.28$ (87%)
3.49$ (65%)
1.99$ (60%)
3.99$ (90%)
1.09$ (84%)
3.99$ (90%)
1.19$ (60%)
9.49$ (81%)
1.09$ (78%)
4.49$ (70%)
0.99$ (90%)
3.99$ (73%)
1.19$ (88%)
2.99$ (70%)
1.99$ (80%)
8.99$ (10%)
2.99$ (95%)
1.09$ (95%)

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