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Apart from small/moderate bugfixes, this week is dedicated to Fishing, it ended up being a merchant skill, it comes with a "prelock" attribute and a 48 minute cooldown, the cooldown is set when you join a server, so you have to stay on a server for 48 minutes straight to fish
There's a new "zones" attribute on G.maps - Planning Mining, Farming, Gardening, maybe collecting with similar dynamics
And in case you were wondering, as long as you are in the zone, facing the right way, and have exhausted the cooldown, it's just a matter of RNG and the drop table of that specific zone is in G.drops
I think the merchant can have all the skills with a high cooldown, but maybe other classes could each have one such skill with a shorter cooldown if it's well received
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