▶






Early Access: Week 113 in Review
[ 2021-03-29 20:50:08 CET ] [ Original post ]
It's the Egg Hunting week :)
The fishing rod is craftable now, doesn't break yet, and mobbing is nerfed
And to go along with it, I managed to cram in a new feature that I've been meaning to add for a very very long time: Emotions!
Basically they are like cosmetics, but they make your character show an emotion, currently the first one is an animation where you drop an egg, but upcoming ones can be small gestures, sounds, animations etc.
They reside on `character.emx`
You can `socket.emit("emotion",{name:"_name_"})`
And they are documented at `G.emotions`
[ 2021-03-29 20:50:08 CET ] [ Original post ]
Adventure Land - The Code MMORPG
Kaan Soral
Developer
Kaan Soral
Publisher
2019-01-28
Release
Game News Posts:
117
🎹🖱️Keyboard + Mouse
Very Positive
(122 reviews)
Public Linux Depots:
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
GAMEBILLET
[ 6045 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB