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Early Access: Week 116 in Review


Winterland received it's new look, there's also a new path connecting sections above the Arctic Bee's - Planning to add a rare spawn below ice roamers where a Mage will have to blink-in and magiport others Items break now, so if you are Fishing/Mining, it should be part of the code logic
There's a new emotion, a single heart, currently a rare drop from Mining:
There's also a change to the tanking contribution calculation, so it's a good time to take another look at .pdps values Spent some time re-visiting the code-syncing system, fixed a mac app store issue thanks to feedback, and there's a new warning if you introduce a 2 files with the same slot number - However I believe there's still a race condition-ish bug remaining that's wreaking havoc when it's triggered - There's a new article that's also integrated to the load/save interface: https://adventure.land/docs/guide/code/8-code-slots-and-files


[ 2021-04-19 19:35:59 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 5975 ]

25.19$ (16%)
35.59$ (41%)
25.47$ (15%)
10.07$ (16%)
16.52$ (17%)
12.59$ (16%)
33.99$ (-70%)
10.91$ (16%)
8.17$ (18%)
7.11$ (11%)
16.77$ (16%)
35.59$ (11%)
16.97$ (15%)
16.95$ (15%)
20.99$ (16%)
25.49$ (-70%)
4.44$ (11%)
5.91$ (15%)
4.24$ (15%)
25.79$ (14%)
12.42$ (17%)
33.59$ (16%)
21.24$ (15%)
8.59$ (14%)
24.87$ (17%)
3.29$ (18%)
16.57$ (17%)
52.74$ (12%)
16.89$ (16%)
16.97$ (15%)
GAMERSGATE

[ 1742 ]

4.5$ (75%)
21.59$ (46%)
1.5$ (92%)
1.19$ (83%)
3.0$ (80%)
11.99$ (40%)
8.0$ (60%)
3.0$ (50%)
0.85$ (91%)
1.7$ (91%)
9.99$ (50%)
0.85$ (91%)
4.5$ (55%)
0.59$ (40%)
7.58$ (49%)
13.6$ (66%)
20.7$ (59%)
0.85$ (91%)
6.38$ (57%)
1.32$ (91%)
15.74$ (48%)
1.7$ (83%)
7.5$ (50%)
0.56$ (81%)
0.85$ (91%)
1.7$ (83%)
1.5$ (81%)
4.0$ (90%)
20.0$ (50%)
0.84$ (58%)
MacGamestore

[ 1755 ]

22.99$ (8%)
1.19$ (88%)
17.99$ (10%)
1.10$ (84%)
8.99$ (10%)
45.99$ (8%)
15.99$ (20%)
33.99$ (15%)
46.29$ (7%)
13.99$ (30%)
7.99$ (20%)
17.99$ (10%)
11.99$ (80%)
30.49$ (13%)
1.99$ (80%)
33.99$ (15%)
7.19$ (10%)
7.89$ (34%)
1.49$ (85%)
51.99$ (35%)
19.99$ (33%)
1.19$ (76%)
32.49$ (19%)
28.49$ (5%)
17.99$ (10%)
19.99$ (50%)
11.99$ (20%)
17.83$ (11%)
25.99$ (13%)
12.49$ (50%)

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