





The instance "Lair of the Dark Mage" is ready
There's a new ring that adds the "Zap" ability, shoots a 200ms cooldown ray that deals 200 pure damage
As with everything, this instance will get balanced a lot too, I plan to introduce more common orbs that drop easily
One noteworthy experiment this week was NexusNull's suggestion of a new approach to disappearing texts, the last phase was more readable yet a bit awkward after getting used to the current look of things, as texts moved with entities too - shelved it for now, but the new name tags etc. were also shelved experiments at one point, I think the next stage of disappearing texts will be free texts, yet once a text overlaps another text, the text above will move faster so they quickly clear each other, also dot damage's should have a lower priority and fly away fast into a random direction when this happens
I think the most noteworthy addition this week will be the "NewCharacter joined Adventure Land!" realm announcements, instead of #game_events, they will also publish to Discord/#general - similarly level>=80 announcements will be realm announcements too, but won't get published to #general - I suspect the new announcements could get bugged and spam the game or bring down a server etc. - so best to be on the lookout
In addition to this, new players have an aura that lasts an hour, the aura emits for a day, it's a small incentive to visit them from time to time
[ 2021-05-03 17:40:10 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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