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Early Access: Week 121 Thoughts

I've come to a point where I can't force progress, what worked in the past doesn't work anymore, it's been like this for a while, maybe the problem is approaching things quantitatively - if I stop trying to force progress, a natural flow of development could occur - or maybe my limited creative capacity has caught up and now its dragging things The obvious solution was to open source the game, as pretty much every player wants to develop the game too. The right/hard way to do this was to re-write the entire backend codebase in NodeJS, as releasing it in Python 2.7 wouldn't help anyone - as Python is obsolete now. This approach, which I intend to do at one point, will allow anyone to create their own MMORPG and experiment with the genre in minutes I think I'm going to build up to it and do things the easy way tho, open source the game as it is, see whether the game can progress creatively with a community effort - and if there's interest, then re-write the backend in NodeJS


[ 2021-05-24 20:20:28 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 5791 ]

16.59$ (17%)
33.19$ (17%)
16.90$ (11%)
49.95$ (17%)
12.71$ (15%)
33.99$ (15%)
20.72$ (17%)
15.95$ (16%)
5.92$ (15%)
24.89$ (17%)
2.66$ (11%)
12.89$ (14%)
4.44$ (11%)
35.87$ (20%)
12.59$ (16%)
20.72$ (-4%)
8.39$ (16%)
4.24$ (15%)
26.69$ (11%)
16.59$ (17%)
1.77$ (11%)
4.19$ (16%)
7.97$ (20%)
7.64$ (15%)
16.96$ (15%)
42.49$ (15%)
22.24$ (11%)
8.27$ (17%)
26.29$ (12%)
8.47$ (15%)
GAMERSGATE

[ 1565 ]

2.0$ (90%)
0.74$ (89%)
2.5$ (75%)
2.8$ (44%)
3.75$ (62%)
10.58$ (47%)
0.78$ (89%)
5.0$ (75%)
3.6$ (82%)
0.56$ (81%)
1.05$ (92%)
3.0$ (50%)
1.13$ (62%)
2.5$ (75%)
4.75$ (81%)
19.99$ (20%)
7.5$ (75%)
2.25$ (77%)
0.67$ (32%)
20.0$ (50%)
3.5$ (65%)
0.6$ (70%)
2.25$ (85%)
3.75$ (62%)
0.68$ (89%)
5.4$ (64%)
9.37$ (63%)
2.24$ (55%)
2.7$ (82%)
3.75$ (75%)
MacGamestore

[ 1799 ]

18.45$ (8%)
1.19$ (60%)
26.49$ (12%)
11.89$ (52%)
24.49$ (18%)
10.49$ (48%)
9.79$ (30%)
32.49$ (19%)
31.99$ (20%)
13.99$ (30%)
1.19$ (92%)
60.99$ (13%)
23.89$ (20%)
42.99$ (28%)
17.99$ (10%)
1.49$ (85%)
15.99$ (20%)
27.69$ (54%)
9.39$ (62%)
8.89$ (53%)
13.99$ (30%)
16.79$ (27%)
80.99$ (19%)
1.99$ (60%)
12.99$ (13%)
27.89$ (7%)
17.99$ (10%)
1.09$ (82%)
52.99$ (12%)
3.49$ (30%)

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