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Halloween event is live!
There's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players
New boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop Mace's that pop are coming soon!
Also looking for feedback regarding fish, they'll occupy an inventory space each, so you'll be fishing and going to Desertland to exchange the fish, thinking of exchanging fish to a random interval of tokens each, and there'll be a token shop
As an example, a rare fish could give 1-5000 tokens, so even if you catch one, there's an added layer of randomness
[ 2021-10-10 22:58:41 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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