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Week in Review [25/07/22]


There's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl" You can enter these new events by name with `parent.socket.emit("join",{name:"goobrawl"})` and as a reminder the event data is in the `parent.S` object, so checking `parent.S.goobrawl` in code will let you know when it's live Currently each server runs a random event around 7pm and 9pm - this will change depending on your timezone, there'll be an NPC at one point that communicates the exact timing of these events
Second daily event is the Giga Crab - extremely challenging, spawns Huge Crab's and only receives 1 damage if there are any Huge Crab's alive!
There's a new internal routine that analyses growth of accounts, this allowed me to add a new rule that prevents multi accounting without any debate. Basically you can run accounts for others as long as they are selfish. When their growth is charted, if they don't grow and instead transfer resources, it will result in long temporary bans
There's a new status called Hop Sickness, this can better shape in the future, right now characters record 40 server entries, depending on your hops in the last 3 hours, your character gets an increasing Hop Sickness. The debate is going on but a simpler solution is likely to bind accounts to a single server and let that server be changes every few days, characters could still function on other servers with stats that hinder the growth 50%+ When you invite someone to Adventure Land, you now receive a "Friend Token"! The shop / exchange isn't live yet, haven't decided on what to offer, likely incredible cosmetics, Hoping to fuel some growth this way. As a reminder the invite URL's check IP's too, so even if your friend buys the game on Steam afterwards, it'll likely match Last few years haven't been too kind, I guess for all of us, last year was especially hard for me. I've lost my best friend/dog. He had a good life but it was still devastating, turns out he was my last source of motivation, took quite some time to recover. No guarantees whether I can keep it up, but I'm back and it feels good to tackle some big challenges to start with! The daily events are off to a rough start, but it's a start! I want to thank everyone who reported #bugs and #feedback on Discord, tackling those small suggestions helped me gain momentum. I'd appreciate small actionable #new_ideas as well. For example simple recipes for existing items, or suggestions to introduce planned items that never made it into the game: https://adventure.land/communityselector/pack_20 Daily Events will introduce Fun and PVP tokens to the game, some of them could just be items introduced into these shops. Other Changes:

  • vorb and cyber's attributes changed
  • No more G.inflation, new G.multipliers
  • Snowflakes recipe
  • Snippet's can now have await's in them
  • Drop info at the Monster Inspect UI
  • Bow of the Weaver received the Weave ability (!)
  • Crafting and dismantling now propagate properties and materials with different properties don't stack.


[ 2022-07-25 19:52:30 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 5974 ]

25.49$ (-70%)
16.90$ (15%)
6.22$ (11%)
4.19$ (16%)
43.99$ (12%)
20.74$ (17%)
16.59$ (17%)
17.79$ (11%)
8.25$ (17%)
19.99$ (20%)
22.24$ (11%)
17.79$ (11%)
16.97$ (15%)
12.70$ (15%)
15.12$ (11%)
25.46$ (15%)
17.39$ (13%)
26.09$ (13%)
37.79$ (16%)
0.88$ (11%)
18.95$ (5%)
8.39$ (16%)
43.49$ (13%)
16.79$ (16%)
16.39$ (18%)
50.95$ (15%)
16.99$ (15%)
8.39$ (16%)
12.38$ (17%)
12.42$ (17%)
GAMERSGATE

[ 1567 ]

14.99$ (50%)
1.78$ (82%)
5.0$ (75%)
2.0$ (75%)
0.37$ (63%)
3.0$ (80%)
13.2$ (67%)
1.25$ (75%)
2.25$ (91%)
1.5$ (90%)
0.68$ (86%)
3.75$ (62%)
1.5$ (85%)
14.0$ (60%)
3.33$ (52%)
1.88$ (81%)
8.84$ (66%)
13.59$ (20%)
3.0$ (80%)
2.0$ (90%)
0.63$ (36%)
10.0$ (75%)
0.37$ (63%)
15.93$ (36%)
10.0$ (75%)
20.0$ (50%)
16.0$ (60%)
0.75$ (81%)
4.94$ (25%)
0.58$ (92%)
MacGamestore

[ 1755 ]

54.99$ (8%)
140.39$ (10%)
1.19$ (76%)
25.99$ (35%)
28.49$ (5%)
17.99$ (10%)
54.99$ (8%)
22.99$ (23%)
13.99$ (30%)
2.99$ (75%)
52.99$ (12%)
1.19$ (76%)
36.99$ (8%)
8.99$ (10%)
37.49$ (6%)
1.19$ (88%)
1.10$ (84%)
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26.99$ (10%)
5.85$ (67%)
1.19$ (76%)
20.99$ (16%)
23.99$ (20%)
27.99$ (7%)
17.49$ (13%)
32.99$ (18%)
1.19$ (76%)
6.99$ (72%)
32.99$ (18%)
32.99$ (18%)

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