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One+ Week Bug Bounty Program and Week in Review [29/08/22]

This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based on RNG + their "rage" Friend Token shop is open but not populated, there's only one cosmetic currently, best not to exchange anything yet Simplified the CODE "Save As" interface, removed the codes of other characters unless a merchant is viewing the interface, and it now defaults to saving to an empty file, there's also another bugfix which made "/codes" fail on MacOS Hop Sickness no longer resets when you reload onto the same non-home server, also when you open the game, the default server is now the home server of your first character, just start and stop that character once for it to take effect Nerfed the Dark Mage's "lucrativeness" multiplier from 120x to 42x


[ 2022-08-29 20:01:22 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

4.24$ (15%)
8.47$ (15%)
34.79$ (13%)
19.94$ (43%)
8.89$ (11%)
16.59$ (17%)
3.35$ (16%)
33.99$ (15%)
32.47$ (19%)
16.99$ (15%)
25.58$ (15%)
5.94$ (15%)
1.72$ (83%)
12.59$ (16%)
42.46$ (15%)
15.97$ (60%)
29.04$ (17%)
49.87$ (17%)
5.94$ (15%)
1.17$ (92%)
13.34$ (11%)
10.78$ (17%)
16.79$ (16%)
14.27$ (16%)
10.08$ (66%)
15.29$ (15%)
8.49$ (15%)
9.78$ (11%)
26.09$ (13%)
24.89$ (17%)
GAMERSGATE

[ 687 ]

3.75$ (75%)
0.87$ (91%)
11.99$ (20%)
4.25$ (79%)
3.0$ (50%)
0.56$ (81%)
1.5$ (90%)
4.0$ (60%)
7.5$ (50%)
4.4$ (78%)
0.58$ (85%)
2.25$ (89%)
1.31$ (91%)
2.0$ (75%)
4.0$ (80%)
9.99$ (50%)
7.5$ (50%)
2.64$ (78%)
11.55$ (32%)
3.96$ (64%)
0.83$ (92%)
0.94$ (81%)
1.35$ (89%)
4.4$ (78%)
8.1$ (73%)
9.4$ (53%)
4.5$ (70%)
5.0$ (75%)
4.5$ (75%)
17.99$ (10%)

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