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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello! As always, everything has taken noticeably longer than originally planned. However, things are looking really good at the moment, and most elements needed for release are finished. There're still some missing bits + the usual promotional mass of things that'll need doing, but we're very close!
- The Clouds particle effect is now back, prettier than ever
- Fixed an issue where Move wouldn't make an object turn back-and-forth when in a tight passage
- Fixed an issue where nested Feeling or Powered conditionals could break
- Level Is You now works with Locked (totally forgot Level Is Move, d'oh)
- Added Guitar, Piano, Sax & Pixel
- You can now scroll the Featured Levels list without waiting for it to finish loading every time
- Empty and Locked should work better now
- Fixed a rare Level and Tele -related crash
- Made Floating objects still respect Z values between each other
- Custom music should now work in the editor properly
- Fixed a Level-related trick to break a savefile
- Fixed some bugs with Hide
- Fixed Not All working wrong when used as a conditional parameter
- Fixed the locked gate requirement appearing wrong in some cases
- Fixed a rare cornercase where the level cursor could make wrong levels unlock
- Fixed a bug with newline functionality in translations
- Fixed the Featured Levels menu skipping levels and crashing
- Added Blob, Drum & Hihat
- The editor now has its own music! You can choose between 2 editor music styles in the Editor Settings
- Play should now play at the correct ("correct") pitch, at least in most circumstances...
- Fixed a special ending sentence not working with conditionals
- Fixed some errors in the Object Palette
- Fixed the background colour being wrong in certain cases
- Improved the Piano, Guitar and Sax sounds
- Fixed an undo bug related to an endgame word
- The editor music can now be used as a level music as well
- Fixed Skull's Play sound's pitch being wrong
- Fixed a menu bug when moving between level lists in the editor
- Fixed a bug where having an active selection and selecting another tool wouldn't cancel the selection
- Fixed an ending not working
- Group has been fully rewritten! "Group Is Group" and its various forms don't work yet, but otherwise it *should* be mostly functional
- Added Group2 and Group3; you can make new Groups by adding whatever unique identifier at the end of "Group"
- Added a mod hook for post-undo (previously there was only a pre-undo hook)
- Fixed Not X Is Group being parsed wrong
- Fixed rotating a selection causing it to break sometimes
- Added a missing text about the Level Is Auto slider to tutorial 8
- Fixed some cases where hotkeys could be input during tutorials
- Fixed a variable name duplication issue; not sure if it affects anything but it might
- Fixed undoing in editor after dragging an object
- Added the option to have no music in a level
- Fixed Featured Levels list not allowing leaving the list or changing the page while loading a new page
- Fixed Not X Is Group not working correctly
- Disabled dragging objects in the Object Palette while tags are applied
- Fixed the line tool having a length limit
- Fixed Empty Is Power & Level Is Power not working
- Fixed the quickbar being buggily visible when returning from level upload
- Fixed several issues with object metadata in the editor (this might've caused lots of new mystery bugs, please report if so)
- Fixed Sad occasionally being wonky when undoing
- Fixed a small graphical issue with Belt & Sleep
- You can now continue playing the levelpack you last played from the title screen!
- Fixed(?) a bug where the quick-picking functionality (F4) could cause words to appear in odd places
- Fixed a bug where deleted objects attempted to move, causing errors
- There's a WIP version of the Rain song now available!
- The editor music now keeps playing from where it left off when you return from testing a level
- Fixed a bug where Has could try to create nonexistent objects
- Fixed a bug where Has combined with Group could create the same object multiple times
- Actually fixed that bug where words could appear in odd places
- Fixed a rare bug where sometimes the game would try to read menu structure data wrong (when using mods?)
- Added Pet!
- Added Potato!
- Fixed a bug that allowed placing nonexistent objects in the editor
- Fixed a bug that made letter words sometimes refer to the wrong object
- Fixed a bug where level transformations happened at the wrong time
- Made certain menus look better when changing language
- Made the menu selector behave more consistently when moving between menus
- Changed wording in the editor; the background particle effect is now just 'effect' for clarity
- Fixed a bug that made undo not work properly in editor
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