Since I was already in revision mode from working on the v10 update for Blooming Nightshade, I ended up coming back to Eldritch Academy and taking a look at it. While I would need a significant amount of time and money to address some of the criticisms I've noticed for the game, one thing in particular stood out as something that I could fix without too much trouble: redundant and unnecessary scenes slowing down the pacing of the early game, especially on repeat playthroughs. So over the past few days, I took a look at a number of things in the game and tried to find a way to fix the problems I saw. The result of the changes I made have reached a point where I may almost have a v2 release ready for the game. However, I've not have time to fully proofread or test this build, so for now I've only put the build on a Beta branch listed as "v2_beta", which should become available soon. (For those who would like to retain the release version of the game, there is a new "Beta" for the game labelled "v1_release". Switching to this build will retain the original version of the game.) Here's a rundown of what has changed in the current build for v2:
- Several scenes removed from Act 1 and Act 2. Remaining scenes have been modified to reflect the absence of these scenes.
- "Partner Choices" removed. All partner choice events have been integrated fully into the common route events.
- "Date Choices" overhauled. Dates in Act 1 and Act 2 work the same as in v1. However, the ending scene of Act 2 now locks in the route, similar to the special route version of the event. In paired routes, Act 3 date events are automatic and are with the character whose route is locked in.
- Due to the shuffling of events, the date/weekday box has been removed.
- Breakup endings have been removed and affection points reworked. In the new system, making too many wrong choices in Act 4 will lead to the Nightmare Ending. (Special route is not affected.)
- CG Gallery and Scene Replay have been tweaked to be easier to use.
- To reflect the removal of certain scenes, the requirements for the achievement to see all endings have been modified. It now checks for all six endings, all twenty-four date events, and seeing the CG in the Aftermath stories. (The achievement still only checks on starting up the program for now.)
- Numerous tweaks to the internal code of certain features.
Eldritch Academy
Nightshade
Nightshade
2019-03-21
Indie Singleplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(10 reviews)
https://store.steampowered.com/app/1032580 
However, the ideal school life at Solana Academy is disrupted by the sudden appearance of grotesque monsters from the formerly sealed-off old dormitory. A chance discovery of magical “petals” leaves four students as the only line of defense against this threat. But as the girls investigate the old dormitory for a way to be rid of the monsters, they begin to uncover a sinister truth regarding their school…
Features:
- A romance/paranormal thriller visual novel with horror elements. Yue's choices determine who she becomes close to as she investigates the secrets of her school.
- Three dateable characters and five total ending routes. Some routes have multiple endings, based on the choices Yue makes.
- A series of bonus stories after completing the main game. These stories expand on certain endings or characters, or explain details that were unclear in the main story.
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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