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An ongoing issue with Bot War is that games tend to end up in a stalemate, and then drag on for ages. To fix this, I've made the following changes, which are now in the beta release. The team AI now attempts to surround its enemies in order to prevent them from breaking out. Players will now find that they are often ordered through a series of blue spawn points. What the AI is doing is manoeuvring you to a particular gap in the front line that it wants you to fill. The bots on the blue team are now generally more skilled (quicker reactions and more accurate) than on the other teams. This causes the blue team to steadily make headway. On the higher difficulty levels, the difference in skill is less, and so the player plays a more pivotal role. So, if you find the game too easy, increase the difficulty level to give the blue team less of an advantage. Note also that there are now five difficulty settings. The result of these changes is that games now finish in a timely manner. Expect further changes to the AI strategy in future updates, as I have some more ideas for improvements in this area.
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