- Fixed bug in intro end - Added 1st level side quest - Added text speed control in boat section of intro - Added "exit intro" feature - Added language and performance settings in pause menu - Changed 1024x768 res. to 960x640 (tablets/phones) -- And now you're taking sis an grandpa with you in space.. :) Leaving Early Access next week - Game price increase to 3USD (up to 70% discounts in future sales) Updates after Early Access ends ASAP: - Bugs.. steamfacepalm Sporadically: - Features based on Community feedback - Side quests - Languages - "Engine" updates/upgrades
[ 2019-03-17 02:21:04 CET ] [ Original post ]
- Level 2 & 3 graphics update - Added 'Arcadia Greenhouse' on Mars (fix it and buy tomato plants) - Added energy collecting feature on 'Unknown Planet' Currently adding/updating: - - Story and intro
[ 2019-03-08 19:23:05 CET ] [ Original post ]
- Added meteor shield when inside active home - Modified money "monster" on 1st level - Adjusted buying health price at "Sykehus"
[ 2019-02-24 15:35:15 CET ] [ Original post ]
- Global graphics update - 'Jobb' evade fire (80% chance each day _ engine testing) - Intro narrator/story update Currently adding/updating: - - Global side quests (building/spaceship/time dependent) - - 'Strange building' gameplay feature - - 'Universitas' "1-question-a-day" (multiple choice) - - Optimizing main story/narrator - - Adding lairs..
[ 2019-02-22 15:13:53 CET ] [ Original post ]
- Added night buildings - Added intro narrator Currently working on: - Updating graphics / adding simple sprites Adding/updating new features: - - Global side quests (building/spaceship/time dependent) - - 'Jobb' "whack-a-mole" (prevent explosion) - - 'Strange building' "whack-a-mole" (mouse appearing in boxes) - - 'Universitas' "1-question-a-day" (multiple choice) - - Main story global narrator
[ 2019-02-15 05:05:32 CET ] [ Original post ]
- Added night backgrounds (mountain & ground) Currently working on: - Adding night versions of buildings - Adding intro narrator (possible to disable with "Slow PC" option)
[ 2019-02-13 07:41:23 CET ] [ Original post ]
- Corrected some minor english "typos" - "Open" Jobb site (earnings along the length of the building) - "Polished" main figure sprite - "Polished" GRUVE background - Added 500$ to starting funds - Added a "Slow/Fast PC" global setting (for those with bad computers.. =) - Added some skies (possible to exclude with "Slow PC" option) - Added a bird sprite in intro (boat part)
[ 2019-02-11 11:02:24 CET ] [ Original post ]
- Spacelair [64.76 M]
Spacelair is a retro sidescroller space adventure that combines some real life dependencies with old fashion parallax graphics. You are introduced to the town of Juvélåsen, a small coastal village with (among other things) a fishing boat and a spaceship factory. Theme of the story is an apocalypse followed by an escape and some daring space exploration. Remember to buy that fan and some food, and good luck.. ;)
Free to play and use as a development platform for other Python Pygame developers, and only 0,99 USD for Windows users including all future updates. Players are encouraged to comment this game and help the developer complete the Spacelair release adventure..
- OS: 64BitMemory: 512Mb MB RAMStorage: 66 MB available space
- Memory: 512Mb MB RAMStorage: 66 MB available space
- Storage: 66 MB available space
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