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Name

 Tanks2.DE 

 

Developer

 Hannes Trebbin 

 

Publisher

 Hannes Trebbin 

 

Tags

 Strategy 

 

Free to play 

 

MMO 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2019-03-22 

 

Steam

 € £ $ / % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/660830 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

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Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 T2D-linux [146.37 M] 




LINUX STREAMERS (0)




Devblog: Map Generator

In Update 0.1.9 all battlefields will be generated randomly. This article explains how the current version of the generator works, and what the generated maps look like!

So lets get into it! Please take a look at this randomly generated map part first:



Noticed something? Yes? Perfect! If you look close enough, you will see repeating patterns. And the reason for this is simple: prefabs!
The map is generated out of many different predefined building blocks, or prefabs, or whatever you like to call them. Here is one of them:



Looks familiar already? Dont worry, there are a lot more of them, and we keep adding new blocks to the generator with every update! They are scattered randomly around the map, varying in size and look. While this approach may sounds limiting first, there is a good reason for it: performance. The new map system was created with real time changes and a vision system in mind. The initial map generation is really fast, spawning and destroying objects at runtime is quick and efficient (thanks to the object pooling system which has been introduced in an earlier update) and the bandwidth usage is low, especially for the initial download of the map when entering a battle.

Of course this approach might not be perfect, but its fast, reliable, and it still supports manually built maps. (Just in case we will need them again in the future) We will see how this works out really soon. But for now, feel free to leave your thoughts about this feature in a comment below, or discuss it directly with us on Discord!

Please note that the shown changes are not final yet. They may still get reworked or completely abandoned at any time without further notice. The Devblog series is here to inform you about the latest development plans for the game.


[ 2019-08-07 21:42:20 CET ] [ Original post ]