Currently there is no vision system in the game, not even a simple one. But dont worry, we will change that in Update 0.1.9! First, let me explain the current vision system: oh, right, there isnt one. Currently all tanks on the battlefield are always visible to all players, wasting bandwidth and client resources. Outdated and boring, so lets change that! The first version of the new vision system will be rather simple, but still a lot better than the old approach. For now, all tanks will receive 3 base values (which can be slightly improved by leveling your crew) and 1 dynamic value. The base values are:
- View range - your regular view- and shooting range
- Scout range - additional range to scout other tanks in
- Radio range - range to transmit known enemy positions to allies
If the distance to your enemy is lower (or equal) to your total view range plus his signature radius, he is visible. The example above has a base view range 22, a scout range of 10 and an enemy 40 tiles away from you with a signature radius of 20: 22 + 10 + 20 = 52 = greater than 40 = enemy visible In another theoretical example we have a base view range of 25, a scout range of 15, and an enemy 35 tiles away with a signature radius of -10: 25 + 15 + -10 = 30 = not greater than 35 = enemy not visible The radio range is not covered in the examples, but that one is pretty simple to explain: any allied tank within your tanks radio range will see all enemies you currently see, with the exception of tanks you see because of other players radio transmissions. If you spot a tank yourself, it gets transmitted to your allies in your radio range. If you see a tank far away spotted by another ally and transmitted by his radio to you, your radio wont recast that position to other allies. And thats it already, pretty easy, isnt it? Of course there is still room for further improvements, like a vision cone are coming out of the front of your hull or turret. But lets test this basic version first to see how it works out. Even this simple version comes with an exciting new game feature already: scouting (and hiding)! Knowing the position of your enemies will be really important in the new upcoming game mode (more detailed info about that later), and tank destroyers will be able to hide from you now. But thats still not all! Because of this new mechanic, we will introduce another tank class in Update 0.1.9: light tanks! Their main purpose is scouting: driving around the battlefield at high speed to give your team a tactical advantage. And of course, scouting will be rewarded with silver and crew experience... Please note that the shown changes are not final yet. They may still get reworked or completely abandoned at any time without further notice. The Devblog series is here to inform you about the latest development plans for the game.
Tanks2.DE
Hannes Trebbin
Hannes Trebbin
2019-03-22
Strategy F2P MMO Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
Mixed
(92 reviews)
http://Tanks2.de/
https://store.steampowered.com/app/660830 
T2D-linux [146.37 M]
- Different tank types and playstyles (Light, Medium, Heavy, Tank Destroyer, Anti Air)
- Different ammo types and damage effects (AP, HE, HEAT, APDS, APDS-FS)
- Different map settings and destructible covers
- Shockwaves from big guns for supportive area damage
- OS: Ubuntu/Mint 64-bit
- Processor: Intel Core i3 or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Nvidia GeForce GTX 680Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Only 64-bit systems are supported
- OS: Ubuntu/Mint 64-bit
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 680Network: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Only 64-bit systems are supported
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