





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Flatworms now reproduce - Flatworms feed now on plants - Flatworms have now life cycle - Flatworms rest now when fatigued - Flatworms generate now homespot for resting - Flatworms spawned from sponges have now spawning animation - Sponges spawn now only underwater - Fixed plants sometimes visually duplicating some nodes after taking cutting - Fixed decorations being uncleanable after using utility to stop algae growth - Fixed crash when using DNA editor without plant loaded into it - Fixed flatworms not moving properly at high time speeds Hotfix 0.44a: - Implemented new AI for animals - Animals are using now character controllers instead of rigid-bodies to move - Animals pathfinding is now based on Dijkstra algorithm instead of Unity build-in navigation - Fixed animals getting stuck on corners and ground - Fixed flatworms pathing to plants that dont grow underwater - Fixed decorations not settling up correctly after touching ground - Fixed plant cuttings not retaining previous cut visuals from cut plant - Fixed crash when sponge would spawn flatworms when other were alive - Fixed plant cuttings sometimes visually not removing cut node from plants - Fixed multiple crashes when quickly taking consecutive fruit/flower cuttings - Fixed crash when fruit/flower got disabled after the node it was growing from - Fixed animal home position not updating properly after changing ground shape - Optimized animals target defining by utilizing callback coroutine pathfind computation Hotfix 0.44b: - Fixed animals not checking for possible decoration safe zone - Fixed flatworms pathing million years prematurely out of water - Fixed cached root node visually disappearing after taking cutting - Fixed animals moving to food path start after reaching end on medium time speed
[ 5972 ]
[ 1939 ]
[ 1814 ]