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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Implemented active animals list - Implemented detailed information overlay - Sponge DNA now mutates - First sponge DNA is now randomly generated - Water surface is now reflected in tank side reflections - Animals inherit now DNA from common ancestor sponge - Plant textures support now HD resolutions (not included, up to 4k) - Plant textures can now exceed (ad infinitum) old maximum limit of 64 - Plant textures are now stored in texture arrays instead of texture atlases - Fixed visual differences between reflected ground shader and ground shader - Fixed plants edges visual issues when camera is highly zoomed out - Fixed animals not updating safe-spot if new decorations is available - Fixed animals feeding on plants that are out of pathing reach - Fixed crash when editing DNA of only fruit/flower with stalk - Fixed decorations not showing up in tank side reflections - Fixed reflected ground seams visibility on edges - Fixed sponges transparency issues - Improved back ground reflection depth and opacity gradient Hotfix 0.45a: - Fixed animal DNA scrambler using plants value tables - Fixed cleaning sponge showing on decorations on every left click - Fixed crash when moving decorations with growing uncached plants - Fixed animals color not being read properly from DNA after mutations - Fixed animals overlay UI misalignment on resolutions other than 720p - Fixed plants growing on moved decorations visually glitching out after taking cutting Hotfix 0.45b: - Sponges will now die off if out of the water - Fixed crash when expected animal path is too short - Fixed camera locking up and misbehaving after alt-tabbing - Fixed ground navigation mesh not generating after loading game - Fixed sponges Z-index issues when rendered over or under water - Fixed crash when trying to store decorative objects in permanent inventory - Improved pathing lookups for random underwater positions
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