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- Implemented tasks and tutorials - Implemented algae and grass type plants - Implemented research experience and leveling system - Plants with hollow tissue are now enabled - Animals family list can be now ordered by drag & drop - Animals can be now selected to create new active families - Algae mutates now into grass if its not growing underwater - Algae spawns now randomly, and when no other algae is growing - Plants spawn now from algae when there are no other growing plants - Plants can now mutate tissue type (softwood/hardwood) only on leaf nodes - Animals spawn now with different possible material overlay (skin/scales/fur) - DNA sequencing duration and completeness is now research level dependent - DNA appliance tools have now different properties and are research level dependent - Fixed crash when opening research tab without any specimen selected - Fixed sponges and eucariotas not saving/loading in research atlas - Optimized object pooling by utilizing pool states queues - Optimized memory allocations by pooling plant material arrays - Optimized memory allocations by caching time returning methods - Optimized memory allocations by pooling plant spawner operator arrays - Improved framerate by generating plant colliders only on demand - Improved responsivity by decreasing default resolution of grass imprints - Refactored plants collision data and methods to use local space coordinates - Refactored plant caching to something hopefully making more sense - Refactored cursor states into discrete method Hotfix 0.52a: - Fixed tasks and dialogues counter not resetting when generating new tanks - Fixed plant colliders not working properly when cutting from context menu - Fixed plant colliders not generating without mouse-in/mouse-out - Fixed reshaping ground while holding shift not working Hotfix 0.52b: - Implemented exceptions/crash handler and automated bug reporting - Fixed sponges keeping highlighted state after cursor hovers out - Fixed crash when highlighted plant changed material count - Fixed animal families living in already occupied safespot - Fixed tutorial tasks toggle option not working - Fixed cellular species generation in almanac Hotfix 0.52c: - Enabled Steamworks - Fixed crash when decaying animal without family searched for home - Fixed plant spawner int/bool pools not depooling for childless plants - Fixed plant cuttings floating around after animals start eating them - Fixed global inventory slots not generating plant meshes on load - Fixed crash when saving plant growing from unloaded decoration - Fixed sponges not resetting their position after being dropped - Fixed dropped consumables not being possible to grab again - Fixed crash when plant cutting collider has no game object - Fixed crash on storing items in last global inventory slot - Fixed issues with moving growing plants Hotfix 0.52d: - Sponges cant be now kept in inventory - Fixed crash when trying to move plant without matching collider - Fixed crash when handling plant cuttings while animals eat - Fixed handling plant cuttings and animals in Research tab - Fixed crash when handled sponge lost highlighted state - Fixed animals not storing almanac species ID Hotfix 0.52e: - GPU name is now reported on crash to resolve compatibility issues - Fixed crash when using already open context menu after handling new object - Fixed crashes when flower/fruit animator did not get unloaded on depooling - Fixed selecting always first animal in family when clicking on live animal - Fixed sponges retaining original planting position after colony dies off - Fixed crash when generating new tank after setting up DNA markers - Fixed crash when setting up DNA markers after generating new tank - Fixed plant cache ID mismanagement resulting in various crashes - Fixed animals sharing found objects list while pathfinding - Fixed crash when using consumable with one use left - Fixed crashes when cutting grown plants - Refactored grabbing and dropping objects into discrete methods - Refactored growing plant caching to singleton method Hotfix 0.52f: - Implemented new default plant templates - Ordovician spawn live complexity is now enabled - Saved states from previous versions have been wiped - Plants can no longer grow on decorations, unless they are algae/grasses - Fixed crash when plant targeted by animal for food changed cache state - Fixed various crashes related to plant caching and cache management - Fixed decorations not resetting home status on animal family death - Fixed reflections in main menu not generating on camera transition - Fixed possibility of applying DNA change without active specimen - Fixed crash when resizing decorations using context menu - Fixed low framerate when animal died with enabled overlay - Fixed order of handling plants when using context menu - Fixed animal UID assigning by using discrete method Hotfix 0.52g: - Implemented legacy compatibility support for DirectX 10 and OpenGL 4.3 GPUs - Side reflections can be now toggled from graphics menu options - Plant imprints on ground can be now toggled from graphics menu options - Fixed crash when generating new tank with active plant cutting in research tab - Fixed crash when loading game state with non-consecutive animal family IDs - Fixed crash when clicking on decoration after handling consumables - Fixed crash on startup for platforms not supporting compute shaders - Fixed crash when loading game state while/after using research tab - Fixed plant cache mismanagement causing multiple crashes - Fixed crashes related to animal handling in research tab
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