- Implemented tasks and tutorials - Implemented algae and grass type plants - Implemented research experience and leveling system - Plants with hollow tissue are now enabled - Animals family list can be now ordered by drag & drop - Animals can be now selected to create new active families - Algae mutates now into grass if its not growing underwater - Algae spawns now randomly, and when no other algae is growing - Plants spawn now from algae when there are no other growing plants - Plants can now mutate tissue type (softwood/hardwood) only on leaf nodes - Animals spawn now with different possible material overlay (skin/scales/fur) - DNA sequencing duration and completeness is now research level dependent - DNA appliance tools have now different properties and are research level dependent - Fixed crash when opening research tab without any specimen selected - Fixed sponges and eucariotas not saving/loading in research atlas - Optimized object pooling by utilizing pool states queues - Optimized memory allocations by pooling plant material arrays - Optimized memory allocations by caching time returning methods - Optimized memory allocations by pooling plant spawner operator arrays - Improved framerate by generating plant colliders only on demand - Improved responsivity by decreasing default resolution of grass imprints - Refactored plants collision data and methods to use local space coordinates - Refactored plant caching to something hopefully making more sense - Refactored cursor states into discrete method Hotfix 0.52a: - Fixed tasks and dialogues counter not resetting when generating new tanks - Fixed plant colliders not working properly when cutting from context menu - Fixed plant colliders not generating without mouse-in/mouse-out - Fixed reshaping ground while holding shift not working Hotfix 0.52b: - Implemented exceptions/crash handler and automated bug reporting - Fixed sponges keeping highlighted state after cursor hovers out - Fixed crash when highlighted plant changed material count - Fixed animal families living in already occupied safespot - Fixed tutorial tasks toggle option not working - Fixed cellular species generation in almanac Hotfix 0.52c: - Enabled Steamworks - Fixed crash when decaying animal without family searched for home - Fixed plant spawner int/bool pools not depooling for childless plants - Fixed plant cuttings floating around after animals start eating them - Fixed global inventory slots not generating plant meshes on load - Fixed crash when saving plant growing from unloaded decoration - Fixed sponges not resetting their position after being dropped - Fixed dropped consumables not being possible to grab again - Fixed crash when plant cutting collider has no game object - Fixed crash on storing items in last global inventory slot - Fixed issues with moving growing plants Hotfix 0.52d: - Sponges cant be now kept in inventory - Fixed crash when trying to move plant without matching collider - Fixed crash when handling plant cuttings while animals eat - Fixed handling plant cuttings and animals in Research tab - Fixed crash when handled sponge lost highlighted state - Fixed animals not storing almanac species ID Hotfix 0.52e: - GPU name is now reported on crash to resolve compatibility issues - Fixed crash when using already open context menu after handling new object - Fixed crashes when flower/fruit animator did not get unloaded on depooling - Fixed selecting always first animal in family when clicking on live animal - Fixed sponges retaining original planting position after colony dies off - Fixed crash when generating new tank after setting up DNA markers - Fixed crash when setting up DNA markers after generating new tank - Fixed plant cache ID mismanagement resulting in various crashes - Fixed animals sharing found objects list while pathfinding - Fixed crash when using consumable with one use left - Fixed crashes when cutting grown plants - Refactored grabbing and dropping objects into discrete methods - Refactored growing plant caching to singleton method Hotfix 0.52f: - Implemented new default plant templates - Ordovician spawn live complexity is now enabled - Saved states from previous versions have been wiped - Plants can no longer grow on decorations, unless they are algae/grasses - Fixed crash when plant targeted by animal for food changed cache state - Fixed various crashes related to plant caching and cache management - Fixed decorations not resetting home status on animal family death - Fixed reflections in main menu not generating on camera transition - Fixed possibility of applying DNA change without active specimen - Fixed crash when resizing decorations using context menu - Fixed low framerate when animal died with enabled overlay - Fixed order of handling plants when using context menu - Fixed animal UID assigning by using discrete method Hotfix 0.52g: - Implemented legacy compatibility support for DirectX 10 and OpenGL 4.3 GPUs - Side reflections can be now toggled from graphics menu options - Plant imprints on ground can be now toggled from graphics menu options - Fixed crash when generating new tank with active plant cutting in research tab - Fixed crash when loading game state with non-consecutive animal family IDs - Fixed crash when clicking on decoration after handling consumables - Fixed crash on startup for platforms not supporting compute shaders - Fixed crash when loading game state while/after using research tab - Fixed plant cache mismanagement causing multiple crashes - Fixed crashes related to animal handling in research tab
[ 2018-10-26 01:17:35 CET ] [ Original post ]
- Creatura Linux [491.65 M]
Seed, Breed, Create.
From single cell organisms to complex ecosystems. Creatura is a virtual aquarium/terrarium tank to manage and simulate evolution from the very ground up. Every plant and animal inside takes part in natural and artificial selection, creating unlimited possibilities in simulating or recreating unique environments and pets, while being scientifically accurate with up-to-date biology research and helping to understand Charles Darwin and Gregor Mendel great discoveries with simple and captivating gameplay.At The Beginning, There Was (Mostly) Water.
With empty vivarium tank at hand, start your journey to create thriving biomes using only time and artificial/natural selection mechanisms. Begin with single cyanobacteria to rush the botanical travel through algae, ferns, vines, grasses up to modern flowers and fruit trees, just by strategically taking plant cuttings, the same method agriculture used for last ten thousands of years. Every plant shape, colour and type is possibility, just wait for desired mutation to appear, take a clipping and plant it to create new and unique flora species.then, Wild Fish Appeared.
While some multicellular organisms thrive using only sun for photosynthesis, other quickly evolve ability to cannibalize living entities for energy. Where access to sunlight is unlimited, the algae will conquer ecosystem, but in other places, deep below, within abundance of decomposing biological material, the mighty proto-sponge will start the process of eumetazoic evolution. With Your guidance and just right conditions, the sponge will slowly free itself from ground and start the millennial crawl towards complex lifeforms. From that point, it's up to You to create and grow environment providing food and safety for one specie, while simultaneously crafting hunting grounds for others.then, Wild Fish Appeared.
the Ape That Ate the Fish.
After contemplating the cycle of life and beauty of it's creation - how about breaking it with science? Instead of waiting millennia for proper mutations randomly popping up, use in-game GCAT-DNA editor (based on state of art very real software used by modern scientists all over the world), sequence the genome, lookup DNA amino-acid groups on Wikipedia and play god... even more! While at it - claim the creations as new species, fill the animal and plant almanac with new entries, and create a unique life-tree. For the science! (And XP points, too)the Ape That Ate the Fish.
by the End, the Water Was Gone.
Whether You are completionist looking to unlock every specie and genus in game, or just casual player growing his own perfect virtual tank, Creatura provides relaxing gameplay, thousands of customization options and pleasant environment with limitless progress conditions. Play with your animals, trade plant cuttings, share tank designs and enjoy the unique digital world You've created from scratch, in the ultimate evolution vivarium experience.by the End, the Water Was Gone.
[/h2][/h2][/h2][/h2]- - Procedurally generated plants allowing for billions of possible combinations.
- - Create new flora species by taking cuttings of your plants and cultivating the mutations.
- - Authentic GCAT-DNA editor based on software currently used by scientists
- - Interfere with natural selection by modifying tank environment.
- - Discover new species of animals and plants, be first to name them and share online.
- - Design new, stunning vivaria, or recreate real-life aquariums and terrariums.
- - Relaxing gameplay, incorporating botany and biology research into game.
[/h2][/h2][/h2][/h2]- - Procedurally generated plants allowing for billions of possible combinations.
- - Create new flora species by taking cuttings of your plants and cultivating the mutations.
- - Authentic GCAT-DNA editor based on software currently used by scientists
- - Interfere with natural selection by modifying tank environment.
- - Discover new species of animals and plants, be first to name them and share online.
- - Design new, stunning vivaria, or recreate real-life aquariums and terrariums.
- - Relaxing gameplay, incorporating botany and biology research into game.
- [/h2][/h2][/h2][/h2]
- - Procedurally generated plants allowing for billions of possible combinations.
- - Create new flora species by taking cuttings of your plants and cultivating the mutations.
- - Authentic GCAT-DNA editor based on software currently used by scientists
- - Interfere with natural selection by modifying tank environment.
- - Discover new species of animals and plants, be first to name them and share online.
- - Design new, stunning vivaria, or recreate real-life aquariums and terrariums.
- - Relaxing gameplay, incorporating botany and biology research into game.
- OS: Any modern Linux
- Processor: Intel Core. AMD PhenomMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3 compatible
- Storage: 500 MB available space
- OS: Any modern Linux
- Processor: Intel iX. AMD RyzenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan compatible
- Storage: 1 GB available space
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