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The New Almanac Update

Usual warning: Below text contains technicalities and developer insight. If You are just interested in playing Creatura - TL;DR: As always an update is coming, almanac has been replaced and now stores genomes for later use. Details are below, cheers! Since the inception of the almanac feature in August 2018, it wasn't really part of any update cycle spotlight. In fact, the word "Almanac" on the changelog has been only a hero of a single category: "Fixed"; single handedly introducing many crashes and bugs into the game, as long as it was part of Creatura. Until now.

Keep It Simple, Stupid.


Most of us, given a problem, will attempt to solve it with the most efficient solution. Some classical solutions, however, could be seen by an inexperienced naive newcomer, as deserving upgrade, or worse - inventing them from scratch. That's an unfortunate part of the Dunning-Krugger effect - our inability to assess the complexity of what we don't know. Lacking necessary knowledge, one often assumes things are deceptively simple, or can be easily improved. Unfortunately as a new and naive developer, I have fallen into this exact trap. Taxonomic systems are hundreds of years old. The people who have designed ways to visually represent them either had scientific titles longer than my name, or have spent most of their careers working with taxonomic systems. The chance to improve something in a field that has been meticulously shaped by experts over decades is relatively small. The chance to make it better from scratch is basically none. The chance to make it an unintuitive, confusing mess - is exactly what I did while designing the old almanac.

Premature micro-optimizations


While designing games, we are always limited by either computing power, or memory size. "Stuff" and "things" can be generally either calculated or stored. In 2018, my concern with designing the almanac was its possible size. After all, granting players the ability to create an infinite collection is a risk - inevitably a large enough collection of data will affect performance of any computer, no matter how good it is. That's why the old almanac would show only up to 10 entries from common ancestors to selected species.
Was it a reasonable fear? Probably. Will the large enough almanacs slow down older computers? For sure. Is it a good enough reason to artificially cap the players with better rigs to enjoy their unique evolutionary adventure in some sad, limited representation? Probably not. Why have I designed it to represent the entries in such a confusing way? I'm not sure, but I can say that the code behind it was even worse, as the almanac crashes have proven over and over again.

It's Trees All The Way Down


After a couple years of working on Creatura and a lot of feedback from players perspective, it was clear that almanac not only requires fundamental change of UI, but also new features to improve the game flow. Is your inventory stacked with chests and cuttings, to the point of just using vivariums as storage rooms? Have You ever tried to map a gene expression You've handled already, only to realize that the specimen is now gone from inventory and the 5 edyGene genome slots? Or maybe You've just repeatedly crashed while filling up the almanac, asking yourself what's even the point of it? Well - meet the new almanac.
It's a simple tree graph. From top to bottom, it will represent not only all the species discovered in the vivarium, but also any major missing link between them and the common ancestors. No longer is it necessary to start the almanac from the very first fauna and flora to not miss on any species - the entries store now not only description and images, but also the species DNA, usable directly in edyGene. Just click on the genome in the bottom part of the almanac entry, and it'll be loaded verbatim, ready to get applied right into the active specimen unexpecting sudden genetic transformation.

To The Infinity, And Beyond Available System Memory


This relatively small change has a huge impact on gameplay in general. Almanac can be now used as an infinite inventory for common plants, and a great help when mapping genomes. It also gives opportunity for completionists in the "end-game", and let's be honest - quite a cool widget to play with and appreciate the evolution of our vivariums (with the feature to 'screenshot' it as a whole into a file incoming soon).
The new almanac, as well as new sponges and a ton of bug fixes is a part of update 1.1.2, and should be live (with a soft-wipe of existing saves) in a couple days. Hoping to see many tree graph representations of evolution, just as it should be represented - in a simple, straightforward way. Have fun!


[ 2022-01-18 05:43:47 CET ] [ Original post ]



Creatura
Koksny.com
  • Developer

  • Koksny.com
  • Publisher

  • 2018-10-29
  • Release

  • Indie Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 124  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (171 reviews)


  • Review Score

  • http://creaturathegame.com
  • Website

  • https://store.steampowered.com/app/781130 
  • Steam Store



  • Creatura Linux [491.65 M]

  • Public Linux depots

  • Seed, Breed, Create.

    From single cell organisms to complex ecosystems. Creatura is a virtual aquarium/terrarium tank to manage and simulate evolution from the very ground up. Every plant and animal inside takes part in natural and artificial selection, creating unlimited possibilities in simulating or recreating unique environments and pets, while being scientifically accurate with up-to-date biology research and helping to understand Charles Darwin and Gregor Mendel great discoveries with simple and captivating gameplay.

    At The Beginning, There Was (Mostly) Water.

    With empty vivarium tank at hand, start your journey to create thriving biomes using only time and artificial/natural selection mechanisms. Begin with single cyanobacteria to rush the botanical travel through algae, ferns, vines, grasses up to modern flowers and fruit trees, just by strategically taking plant cuttings, the same method agriculture used for last ten thousands of years. Every plant shape, colour and type is possibility, just wait for desired mutation to appear, take a clipping and plant it to create new and unique flora species.

    then, Wild Fish Appeared.

    While some multicellular organisms thrive using only sun for photosynthesis, other quickly evolve ability to cannibalize living entities for energy. Where access to sunlight is unlimited, the algae will conquer ecosystem, but in other places, deep below, within abundance of decomposing biological material, the mighty proto-sponge will start the process of eumetazoic evolution. With Your guidance and just right conditions, the sponge will slowly free itself from ground and start the millennial crawl towards complex lifeforms. From that point, it's up to You to create and grow environment providing food and safety for one specie, while simultaneously crafting hunting grounds for others.

    the Ape That Ate the Fish.

    After contemplating the cycle of life and beauty of it's creation - how about breaking it with science? Instead of waiting millennia for proper mutations randomly popping up, use in-game GCAT-DNA editor (based on state of art very real software used by modern scientists all over the world), sequence the genome, lookup DNA amino-acid groups on Wikipedia and play god... even more! While at it - claim the creations as new species, fill the animal and plant almanac with new entries, and create a unique life-tree. For the science! (And XP points, too)

    by the End, the Water Was Gone.

    Whether You are completionist looking to unlock every specie and genus in game, or just casual player growing his own perfect virtual tank, Creatura provides relaxing gameplay, thousands of customization options and pleasant environment with limitless progress conditions. Play with your animals, trade plant cuttings, share tank designs and enjoy the unique digital world You've created from scratch, in the ultimate evolution vivarium experience.

      [/h2][/h2][/h2][/h2]
    • - Procedurally generated plants allowing for billions of possible combinations.
    • - Create new flora species by taking cuttings of your plants and cultivating the mutations.
    • - Authentic GCAT-DNA editor based on software currently used by scientists
    • - Interfere with natural selection by modifying tank environment.
    • - Discover new species of animals and plants, be first to name them and share online.
    • - Design new, stunning vivaria, or recreate real-life aquariums and terrariums.
    • - Relaxing gameplay, incorporating botany and biology research into game.

    MINIMAL SETUP
    • OS: Any modern Linux
    • Processor: Intel Core. AMD PhenomMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.3 compatible
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Any modern Linux
    • Processor: Intel iX. AMD RyzenMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Vulkan compatible
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

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    1.92$ (92%)
    14.49$ (52%)
    2.22$ (78%)
    18.39$ (8%)
    6.67$ (78%)
    4.72$ (69%)
    16.57$ (17%)
    3.35$ (16%)
    8.89$ (78%)
    4.05$ (73%)
    12.59$ (16%)
    2.22$ (78%)
    15.09$ (25%)
    2.00$ (80%)
    1.36$ (91%)
    17.19$ (14%)
    2.47$ (17%)
    33.17$ (17%)
    12.59$ (16%)
    9.90$ (17%)
    GAMERSGATE

    [ 3154 ]

    0.53$ (95%)
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    25.0$ (50%)
    7.2$ (76%)
    1.27$ (89%)
    3.75$ (81%)
    0.51$ (83%)
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    2.25$ (89%)
    3.67$ (47%)
    4.0$ (80%)
    5.0$ (50%)
    7.0$ (65%)
    1.84$ (74%)
    0.68$ (83%)
    11.99$ (20%)
    2.64$ (78%)
    6.0$ (70%)
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    3.75$ (85%)
    3.75$ (75%)
    5.1$ (66%)
    0.38$ (92%)
    9.99$ (50%)
    2.88$ (59%)
    0.53$ (92%)
    12.49$ (50%)
    0.53$ (92%)
    14.87$ (40%)
    0.51$ (83%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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