
Creatura 2.0 - De Integro Plantae Update
Hello folks! It's been
a while since last update, and you're probably wondering what we've been up to. Although I've been absorbed in our new project,
Gardener Simulator, I haven't forgotten the roots of the Creatura community. So, let's take a stroll through the blossoming world of
Creatura 2.0.
As technology progresses and development skills improve, I've come to understand that maintaining the old Creatura codebase (with some remnants dating back to 2016) is like trying to grow a vibrant garden in depleted soil. To truly flourish, I'm transitioning the codebase to a new semi-engine that will nurture both
Creatura and
Gardener Simulator. We've made significant progress on both games and look forward to showcasing them in the near future.
To clarify,
Creatura 2.0 is not a sequel, but rather a comprehensive and free update for our dedicated players. We envision games as services that evolve over time, just like streaming platforms that continuously receive improvements without releasing sequels. With this in mind, we're exploring different ways to introduce Creatura 2.0 to Steam, whether as a new title, a "definitive edition," or a simple update for the existing game. Regardless of our final decision, all existing Creatura players will have access to version 2.0 at
no additional cost, while the original game will remain available for legacy purposes. Please be aware, though, that soon the
pricing for Creatura will be adjusted upwards, and we don't foresee offering significant discounts for an extended period, as is customary with newly launched titles.
Features of Creatura 2.0:
- Refined plant growth model: Our updated system allows for a more controlled recursive growth process, simulating not just annual but also perennial growth. You'll be able to cultivate various plants, including realistic trees.

New perennial growth model showcase.
- Enhanced plant complexity: With an increased nodes limit, our new built-from-scratch rendering pipeline for plants paves the way for larger and more intricate flora. Get ready for a visually richer experience.
- Goodbye, awkward tree angles: Plants can now bend and grow in unique shapes, not just on a structural level. No more tree branches defying gravity at 45-degree angles.
- New ground system: Forget the old 5x3 grid. New terrain simulation allows for much more customization and should be less taxing on performance. A win-win.
- Upgraded camera controls, scenarios, and freeplay revamp: We're refining the "My Vivariums"/creative mode experience and providing you with more control over your virtual green space.
- Streamlined features and UI: We're pruning away confusing or subpar elements from the game and optimizing the overall experience for more intuitive and enjoyable gameplay.
- We're obviously working also on a few extra surprises to further elevate the Creatura experience, but we'll keep those under wraps for now.
As for the release date, well, working on two titles simultaneously is no walk in the park. Estimations are bound to be off, so
we don't have an ETA just yet, but internal tests for both are already happening. Bear with us, though; we're working hard to bring you the best version of Creatura possible.
A word of caution:
Saves will be wiped in 2.0. We'll retain as much player data as possible, but cross-compatibility between Creatura 1.0 and 2.0 tanks is unattainable. And for the animal enthusiasts among you, keep an eye out for
2.1, which will focus on animals and feature proper furs for all our charming creatures.
That's all for now. Stay tuned until we announce the 2.0 open beta, and we hope you're as excited about
Creatura 2.0 as we are!
[ 2023-04-03 22:07:19 CET ] [ Original post ]