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Try my latest sci-fi horror for only $4.99

After Our Secret Below, I wanted to take the time between launch and Halloween to push and get a fun little game out in time. KOHATE I decided The Subject was a great setting to be able to expand upon and built a new experience around the Kohat complex location from the game. Kohate is a, small, stand alone project with a single goal of having a fun time in a single sitting.

  • Stealth horror
  • Multiple endings
  • secrets to discover
  • Casual mode (no monster)
  • Designed to be played in one sitting
Kohate a fun and easy way to support my larger projects. I hope you have a chance to give it a try and have some fun!


[ 2020-10-29 15:22:43 CET ] [ Original post ]

Kohate launch & Mortuary Assistant full development

After I launched Our Secret Below in July, I looked at the calendar and thought it might be cool to try and get a short game in out in time for Halloween. I wanted to jump right into The Mortuary Assistant but figured a few months on MA would not be as impactful as a full new title! So I started on Kohate. A spin-off of my first project The Subject, Kohate focuses much more on the survival aspect as apposed to the puzzle-heavy aspect of The Subject. It's short, fun, and filled with secrets, lore, and multiple endings.
I also have an updated planned with a fourth ending for October 22. Kohate launches today for $4.99! I hope you can go pick it up and be sure to leave a review! [previewyoutube=7ihvX9E7_P8;full][/previewyoutube]

The Mortuary Assistant


Now that Kohate is finished, I have started on full development of The Mortuary assistant! The environment is larger, there will be more dead bodies, and you will actually embalm them! I'm very excited to start on this project as it is very special to me. There is currently now launch date set other than an aim for spring-summer next year. So be sure to follow my Twitter and keep an eye on development!


[ 2020-10-15 13:41:25 CET ] [ Original post ]

Return to the Kohate Complex October 15th

CHECK OUT KOHATE LAUNCHING OCT 15 >>>


I'm very excited to announce a new chapter in The Subject universe with Kohate. Return to BioMass Labs' mysterious complex with an all new experiment, a heavy focus on stealth, survival, and story.
Kohate is a departure from the puzzle-themed nature of The Subject that focuses heavily on the atmosphere and lore surrounding Kohate. Work your way through the complex to the completion room on the other side while collecting blood samples for processing. [previewyoutube=7ihvX9E7_P8;full][/previewyoutube]
  • Avoid the abomination roaming the halls at all costs
  • Play stealthy or play loud, but stay alive
  • Multiple endings
  • Find story rich data blocks
  • Secrets and Easter eggs to discover
  • Only $4.99 - WHAT!?

DEVELOPER NOTE


I was going to jump directly into The Mortuary Assistant development after Our Secret Below launched in July. But I looked at the calendar and thought it might be cool to try and get something a little extra out for Halloween. The Subject will always be dear to me as it is my first ever solo project, but I have grown a lot since then as an indie dev and I wanted to build upon what I set out to create. While Kohate is a short experience, I believe there is a lot to it that makes it extremely fun. I hope you feel the same way. Thank you so much for your support and taking the time to check out this post. -Brian


[ 2020-10-09 02:13:52 CET ] [ Original post ]

Our Secret Below launching July 10th!

I'm extremely excited to be launching my second full solo project Our Secret Below. Nia Davis has been abducted and taken to her captor's basement. She will need to escape her cell and uncover her captor's past to unlock her future. [previewyoutube=m4rialMWnHA;full][/previewyoutube] Our Secret Below will be launching this Friday (July 10th) for $14.99 I'm very pleased to be launching this game. I've worked extremely hard for the past year and I'm happy with how it's all come out. I hope you get a chance to give it a look. There is currently a demo available right now on the Steam page! -Brian


[ 2020-07-08 04:38:18 CET ] [ Original post ]

Our Secret Below Demo

I'm really happy to be bringing the Our Secret Below demo to steam finally! I originally had the demo available on itch for the Kickstarter project. Now that the Kickstarter is done and successful, I wanted to take the time to setup the demo for my main platform I'll be releasing on, Steam! So now is your chance to get a taste of my next major project that I've been burning on and don't forget to wishlist it! VISIT OUR SECRET BELOW STEAM PAGE


[ 2020-04-21 16:00:38 CET ] [ Original post ]

The Subject - Celebration Sale!

I'm very excited to have my next major project Our Secret Below reach its kickstarter funding goal! This means I will have the support to help bring Our Secret Below to a polished and finished state! By the way, you can wishlist Our Secret Below right now here on steam! WISHLIST OUR SECRET BELOW To celebrate, I am heavily discounting my very first solo title The Subject by 80% This is a project that I hold very dear to me being my first step into the indie world.

Free Update Planned For The Subject


I also have a massive free update planned for it in the future so now would be the time to grab it! I hope you enjoy it and I hope you can take a look at my next major release Our Secret Below, which I am very excited about. Thank you everyone! -Brian


[ 2020-04-19 01:22:02 CET ] [ Original post ]

Hot Fix 2.0.3

Fixed an issue where Vsync being off could cause a number of control issues. I want to thank those that posted about this issue so that I could dig deeper into it! -Brian


[ 2019-05-15 05:32:33 CET ] [ Original post ]

The Subject is now only $5

If you have had The Subject on your wish list - Now is the time to snatch up a copy! The Subject has been re-priced to just $5 on the heels of the new 2.0 release! Enjoy the new Twitch integration, casual mode (no monster), new puzzles, new mechanics, and more!


[ 2019-05-15 03:41:25 CET ] [ Original post ]

Hot Fix 2.0.2

Fixed a bug where on some machines the screen would go black after resuming a paused game.


[ 2019-05-09 01:39:58 CET ] [ Original post ]

Hot Fix 2.0.1

Some small fixes to twitch integration.

  • OAuth code will now only display as *** to hide the password
  • Only your twitch ID is needed now instead of both channel name and ID
Other fixes
  • Fixed a bug where the new nav system was not originally bound to a key


[ 2019-05-08 16:29:29 CET ] [ Original post ]

2.0 Update LIVE! - Twitch integration and lots more!


The Subject 2.0 update is now live!


A lot of new things come with this update. The most notable being Twitch integration. Users are able to connect their game to twitch chat. The game will then release polls every so often. The viewers will vote and whatever wins will cause an event to happen to the player in the game! The large items available in this update are:
  • Twitch integration
  • Additional Content
  • Casual mode (no monster)
  • Lore (Look for the tablet)
  • New navigation helper mechanic
  • 5 new achievements
  • Bug fixes


[ 2019-05-07 14:16:30 CET ] [ Original post ]

Large patch out soon - Twitch integration

INFO VIDEO Happy to announce that I will be pushing a rather large patch for The Subject soon! All the details are in the video linked above but here is a quick list!

  • Twitch integration
  • Casual mode
  • Lore (story) mechanic
  • New navigation help
  • New maze puzzles & collection
  • Bug fixes
More to come when the patch goes live!


[ 2019-05-03 04:27:06 CET ] [ Original post ]

Update 1.2.1 - hot fix

Fixed a reported issue related to jumping in the game. On a completely unrelated note, jumping has been removed as it holds no game play value at this time... New changes coming soon!


[ 2019-04-25 01:16:45 CET ] [ Original post ]

Hot fix - Linux launch issue

There was an issue where launching the game through steam on Linux would throw up an error stating that an exe could not be found. This issue has been fixed. Thank you for your patience and I hope you have lots of fun wandering the Kohate complex! -Brian


[ 2019-02-23 05:23:52 CET ] [ Original post ]

Linux build launch issue (workaround)

I've gotten a few reports of the linux build throwing up an error saying it can't find an exe which seems to be something that's happened before with other games. However, there is a workaround while I try to hunt down the cause of this issue assuming it's not on steam's end.

  • Right click on The Subject in your game library and go to properties.
  • Click the "Local Files" tab
  • Click "Browse Local Files"
There you should see the launch file for The Subject and the game should start up. Thank you for your patience and I'm sorry if you run into this issue. Please let me know if this workaround doesn't work for you. Thank you! -Brian


[ 2019-02-23 04:44:37 CET ] [ Original post ]

The Subject is now on Linux!

Hey all! I'm sorry it's taken so long but as you know, being a solo developer makes things take longer than usual. I'm happy to say that I have ported The Subject over to Linux! I have tested on my local Linux machine as best I could. I have successfully tested the game on Ubuntu 18.10 and have pushed the build to Steam. Now that The Subject is on Linux, support will slow down a tad for The Subject as I continue work on my next co-development title The Deallocation with Reflect Studios and my next solo project (an escape room yet to be announced) I hope you enjoy the game and thank you so much to the supporters who have purchased the game so far. Take care everyone! -Brian


[ 2019-02-22 04:22:16 CET ] [ Original post ]

Patch 1.2.0 - Key Binding and Smooth control

This is a rather large overhaul to the control system and I highly recommend getting this patch before your next play session. - Controller support is now fully implemented. - Key Binding has been fully implemented for both keyboard and controller. This can be found in the main menu under options, or in the key binding option in the in-game menu. - New first person system experience. Lots of work has been done on camera smoothing. The most noticeable issue of camera stutter when strafing is now fixed along with lots of other polish. - Crouching now requires holing the button rather than a toggle. - You can now jump (this is not necessary in the current game but will be useful in the large content update in the future.) - Saving is now only done at Bio-Check stations. The save option in the menu has been removed. This is to better fit with the general perception of the game upon first play through.


[ 2019-01-07 17:36:55 CET ] [ Original post ]

Patch 1.1.4 Notes

- Various bug fixes - Fixed a number of locations the monster would get stuck - Fixed a bug where the end of long hallways may disappear - Key binding work started (not implemented)


[ 2018-12-13 17:57:44 CET ] [ Original post ]

Patch 1.1.3 Notes

- Fixed a bug where you could stand up through the wall at the door of the access tunnel hiding spaces - Fixed an issue where you would not be able to get the "beat the game without saving achievement" due to the new bio scan save system. (Save all you want and use the bio-scans, it now detects loading into a game instead of saving a game) - Fixed a lighting bug in the final area


[ 2018-12-08 02:35:25 CET ] [ Original post ]

Hot Fix - 1.1.2a - shift sprint issue

Fixed an issue where you could only sprint with a controller and not keyboard. Both work now. Thank you for hanging in there. -Brian


[ 2018-12-07 02:59:03 CET ] [ Original post ]

Patch 1.1.2 Notes

- Full Xbox controller support - Bio Check-in stations now save in addition to resetting your timer (you can still save by pressing ESC any time you want) - Some extra visual cues here and there. The controller is in and working but there is no in-game map yet, so to help, I made a quick map. Controller Map


[ 2018-12-06 05:49:58 CET ] [ Original post ]

Patch 1.1.1 Notes

Small patch today before the Unity update. - There is now a warning when starting a new game if saved game data exists. This is to prevent accidentally removing a saved game. - Started work on Xbox controller support. If you have one, you can simply start using it however not all functionality is there so you wouldn't have an awesome time. However, feedback is appreciated if you decide to try it.


[ 2018-12-05 20:05:49 CET ] [ Original post ]

Hot Fix - teleporting monster

Fixed an issue where the monster showed up next to you some times right after completing the 1-6 buttons and killed you.


[ 2018-12-05 01:46:57 CET ] [ Original post ]

Patch 1.1.0 Notes

Larger change in today's patch - The ring lock puzzle with the ball has had a large change to answer some of the feedback it's received. - Fixed a scenario where the monster would run if you place if the player hid while being chased. - Some sound adjustments to not be so ear-bleeding in certain cases. - Maps may be found in various places in the complex


[ 2018-12-04 19:20:20 CET ] [ Original post ]

Patch 1.0.1 Notes

- Flashlight has a longer distance - some extra gating and order of activation - ease of navigation adjustments - fixed a bug where you could exit the ring lock room while solving and soft lock the game - fixed a bug with the number buttons where you could click an old number and accidentally reset - New loading screen


[ 2018-12-02 21:31:56 CET ] [ Original post ]

Patch 1.0 Notes

- Flashlight has longer life - Flashlight has low power indication - Fixed being stuck in the flashlight room if you saved there then loaded back in - Fixed a bug where the player would have their mouse sensitivity set back to 0 - Fixed a bug where the mouse sensitivity slider could adjust gamma - Some additional navigation friendly props and lighting


[ 2018-12-01 17:27:25 CET ] [ Original post ]

Pre-launch Patch 0.9.2

Working fast to address issues fount through early play through. Thank you again to everyone who has been playing! Your feedback, has helped mold the game and I'm grateful! - Faster monster - prop and variant work to help with navigation


[ 2018-11-30 16:26:53 CET ] [ Original post ]

Pre-launch Patch 0.9.1

Some quick changes have been made based on play through from folks along with bug fixes. + You will not lose your saved game if you die. (Starting a new game will still remove your saved game) + Puzzle elements in the open maze have been adjusted to be more localized + Starting maze experience has been scaled down to help ease players into things. Finding the flashlight will be easier. + Save notification when you save the game + Some additional propping has been done but will be completed in the 1.0 build for launch. The intent is to aid in identifying sections of the maze better.


[ 2018-11-30 08:44:07 CET ] [ Original post ]

Launch in about 5 days! A bit about me.

I'm very excited to be launching my first solo indie title so soon! Right now, I'm hard at work on polish and bug fixing to try and get the best product out I can. I want to thank the members in my discord that test the game. You really help make sure people have a better experience. Anyway! As launch marches closer and it being such a large milestone for me and my video game development career, I thought I would share a post about myself for those that may be following the game but are new to me as a developer. Most don't know that I am a one-man development team, I have a 13 year history in AAA games, and I do everything for my projects from art to code. It's been amazingly fun. The most fun I have had in my career. If you want to get to know more about me, check out my blog post on the DSD site. https://www.darkstonedigital.com/blog/dsd-indie-team-of-one If you are reading this, thank you so much for following my project. It means a great deal to me and I hope you enjoy The Subject when it launches. Check back here for announcements, patch notes, and more as The Subject moves into a live product! Talk to you soon. -Brian


[ 2018-11-25 20:22:23 CET ] [ Original post ]

The Subject is going to DreamHack Atlanta and more!

Hi everyone! I've been deep in development for a while now but a whole lot of new and awesome stuff is going to happen soon!
First, The Subject has been chosen for the Best Let's Play category at DreamHack in Atlanta this year! Next, I have decided on a launch date that will be solid pending Steam approval. November 30th So we're only looking at about 3 weeks out! That means there is a LOT to do. I have a lot of polish and remaining work on the game, but I will be releasing a small demo for content creators to play a little before release. If you would like to be a recipient of the demo, please contact me. I will be making a lot of changes to the steam page, and all other sources where I have posts about the game. I have a ton of development work and a ton of social and word spreading to do. I'm super happy to be so close to the end of development and am already throwing together a list of post-launch features. More to come very soon! -Brian


[ 2018-11-11 06:33:12 CET ] [ Original post ]

The Subject Announcement!

Very excited to announce the subject has come out of the shadows and into the public eye! The steam page launches today along with the very first trailer! All footage is alpha and development has a ways to go but I'm very excited to see this next step happen! See you again soon! -Brian


[ 2018-07-12 12:33:01 CET ] [ Original post ]

The Subject
DarkStone Digital Developer
DarkStone Digital Publisher
2018-11-30 Release
Game News Posts: 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (46 reviews)
Public Linux Depots:
  • The Subject Depot LINUX [2.14 G]


In 2194 humanity has populated the entire galaxy. As our existence expanded, crime became harder and harder to control in the vast reaches of space. As a result, laws became more strict. Government attempts to wrangle the issue bolstered a growing police force and, over many years, the reach of law enforcement grew larger and more aggressive. The general population, simply wanting to feel safe, grew more accepting and the first fully commercially run prison systems took form.

Nearly one hundred years later, in 2290 imprisonment is common place. A blind trust has been placed in the commercial justice system eventually landing every day people in jail for years for even the smallest offenses creating a massive divide between the idea of prisoner and person. Hundreds of commercial prisons and law enforcement companies thrive.

Devaluing of prisoner lives and massive prison overpopulation gave birth to an auction system where anyone could purchase prisoners for any use free of legal ramifications.

Acquired in the most recent bulk order of prisoners for BioMass Labs, you are being shuttled off for study at the Kohate testing facilities. No information is known about the details of the study.

You have been black-bagged, loaded onto a transport shuttle, and are waiting for law enforcement to release you to the company.



The subject is a sci-fi horror puzzle game designed to combine a mix of classic puzzle adventure games with horror elements.

You will need to learn to navigate the complex to find your way to the various puzzles set out in the experiment and discover the reason behind the testing.

You are being monitored by those running the tests and are required to visit a bio-data terminal periodically to record your vital signs and other data for record keeping. If you fail to do so, you will be removed from testing by euthanization.

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: 2 GHz or higherMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: GeForce 730 or equivalent
  • Storage: 2 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: 3 GHz or higherMemory: 6 MB RAM
  • Memory: 6 MB RAM
  • Graphics: GeForce 970 or equivalent
  • Storage: 2 MB available space
GAMEBILLET

[ 6107 ]

32.57$ (19%)
21.24$ (15%)
3.93$ (21%)
16.79$ (16%)
35.59$ (11%)
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1.77$ (11%)
12.59$ (16%)
33.59$ (16%)
GAMERSGATE

[ 575 ]

9.4$ (53%)
1.28$ (91%)
2.25$ (89%)
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1.0$ (80%)
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7.5$ (70%)
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11.69$ (10%)
0.75$ (92%)
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24.85$ (45%)
2.25$ (89%)

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