Another small update with tweaks to damage output and armor information, with an overall intent of making both wins and achievements attainable for a larger portion of the player base. Changes are focused primarily in levels 2/3 which are currently the largest hurdles for a number of players.
Additional adjustments may be made based upon continued feedback.
v1.0.9 Changelog
Level 2: Starting energy increased from 130->145.
Level 3: Starting energy increased from 175->195.
Level 8: The first wave will now be delayed by an extra second.
Balance: Arrow and Poison towers now do slightly more damage to the creatures they are weakest against (heavy/medium armor units).
Balance: Cannon and Explosive towers now do slightly more damage to the creatures they are weakest against (unarmored, light armor, medium armor).
Balance: Laser towers now do slightly more damage to medium armor.
Manual: Updated to include new damage modifiers.
UI: The number of lives bosses take in each level is now listed in bold when they are selected.
UI: The “leak details” in the Victory/Defeat screen now mentions the unit’s armor type.
UI: Previously only the volunteers in Level 1 indicated what tower they were most vulnerable to when selected. This has been extended through the first 3 levels. For example, instead of simply mentioning “Heavy armor”, it will say “Heavy armor (vulnerable to Cannon Towers)”.
UI: One of the tips in Level 12 was removed, as it implied that a very specific strategy might be required, which is not the case.
Fix: One of the bosses in Level 15 did not cost the correct amount of lives. Another did, but didn’t indicate it. Both have been fixed.
Send your feedback to alarameth-td@mattgadient.com or create a thread in the discussion forum. If possible, please include a screenshot of your tower build with any emails, as these make it easier to pinpoint and address areas of difficulty.
Thanks! [ 2015-06-29 04:45:57 CET ][ Original post ]
Another small update with tweaks to damage output and armor information, with an overall intent of making both wins and achievements attainable for a larger portion of the player base. Changes are focused primarily in levels 2/3 which are currently the largest hurdles for a number of players.
Additional adjustments may be made based upon continued feedback.
v1.0.9 Changelog
Level 2: Starting energy increased from 130->145.
Level 3: Starting energy increased from 175->195.
Level 8: The first wave will now be delayed by an extra second.
Balance: Arrow and Poison towers now do slightly more damage to the creatures they are weakest against (heavy/medium armor units).
Balance: Cannon and Explosive towers now do slightly more damage to the creatures they are weakest against (unarmored, light armor, medium armor).
Balance: Laser towers now do slightly more damage to medium armor.
Manual: Updated to include new damage modifiers.
UI: The number of lives bosses take in each level is now listed in bold when they are selected.
UI: The leak details in the Victory/Defeat screen now mentions the units armor type.
UI: Previously only the volunteers in Level 1 indicated what tower they were most vulnerable to when selected. This has been extended through the first 3 levels. For example, instead of simply mentioning Heavy armor, it will say Heavy armor (vulnerable to Cannon Towers).
UI: One of the tips in Level 12 was removed, as it implied that a very specific strategy might be required, which is not the case.
Fix: One of the bosses in Level 15 did not cost the correct amount of lives. Another did, but didnt indicate it. Both have been fixed.
Send your feedback to alarameth-td@mattgadient.com or create a thread in the discussion forum. If possible, please include a screenshot of your tower build with any emails, as these make it easier to pinpoint and address areas of difficulty.
Thanks! [ 2015-06-29 04:45:57 CET ][ Original post ]
A unique, dynamic, challenging, fully-voiced tower defense game for Windows, Mac OS X, and Linux. You begin at Veldamir Castle, a small outpost at the edge of the human lands, where Wynathean the Wizard walks you through your training. From there, you proceed to the elven, dwarven, and gnomish realms in an effort to save the lands of Alarameth from certain annihilation.
FEATURES
15 highly varied levels with unique challenges, with a combination of "mazing" and "non-mazing" build areas.
7 primary tower types (each with 3 levels), unlocked as you progress in the game.
50 achievements, 7 trading cards.
Heavily story-driven, with each level voiced by at least 1 primary character.
Both 32-bit and 64-bit executables available*
*32-bit and 64-bit editions are only available for Windows/Linux. The Mac OS X edition is 64-bit only. The appropriate edition for your OS will be installed by Steam automatically.
MINIMAL SETUP
OS: SteamOS 1.59. Ubuntu 14.10. Debian 8. Mint 17.1. Fedora 21.5. openSUSE 13.2 or higher
Processor: Intel Core 2 Duo or AMD equivalentMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD 3000 or higher
Storage: 1 GB available spaceAdditional Notes: Only the above distros have been tested with Alarameth TD. Game may technically run on older/slower Pixel Shader Model 2 video devices but performance may not be acceptable.