While the last 2 patches focused on difficulty/balance improvements, this patch is intended to help address a few other reported issues.
v1.0.10 Changelog
Level 9: The Dwarf Mine has a darker, dirtier appearance which should be easier on the eyes. Cloud path indicators are larger and white, which should be significantly easier to see.
Hotkey: Holding the “C” key down can now be used to only allow creatures to be selected from the play area. This can be useful if you prefer to select creatures from the play area instead of the side panel, and will prevent towers from being selected (or the build menu from being triggered) until the “C” key is released.
Achievements: The “Bare Minimum” achievement is less restrictive and no longer limited to Level 5 (Frost Prison). It can now be obtained on any level except for Level 12 (Gnome Labs). This should result in the achievement being obtained more frequently during natural play, and should allow completionists to obtain this achievement on the level they would prefer.
Achievements: The “Bye, Dalton!” achievement is less restrictive and no longer requires beating Level 10 (Town Hall) with exactly 159 lives. It can now be obtained by winning with 150-159 lives.
Fix: In rare cases, it was possible that winning Level 14 would only provide the local achievement and not the Steam achievement. This has been corrected.
Steam: Achievements mentioning “Delende” now use standard english characters in the Steam client to avoid an issue with special characters.
Please continue to report all areas of issue (difficulty, balance, bugs, usability, etc), as further changes will be made based upon continued input. Feedback can be sent to alarameth-td@mattgadient.com or by creating a new thread in the discussion forum.
Thanks! [ 2015-07-01 08:20:22 CET ][ Original post ]
While the last 2 patches focused on difficulty/balance improvements, this patch is intended to help address a few other reported issues.
v1.0.10 Changelog
Level 9: The Dwarf Mine has a darker, dirtier appearance which should be easier on the eyes. Cloud path indicators are larger and white, which should be significantly easier to see.
Hotkey: Holding the C key down can now be used to only allow creatures to be selected from the play area. This can be useful if you prefer to select creatures from the play area instead of the side panel, and will prevent towers from being selected (or the build menu from being triggered) until the C key is released.
Achievements: The Bare Minimum achievement is less restrictive and no longer limited to Level 5 (Frost Prison). It can now be obtained on any level except for Level 12 (Gnome Labs). This should result in the achievement being obtained more frequently during natural play, and should allow completionists to obtain this achievement on the level they would prefer.
Achievements: The Bye, Dalton! achievement is less restrictive and no longer requires beating Level 10 (Town Hall) with exactly 159 lives. It can now be obtained by winning with 150-159 lives.
Fix: In rare cases, it was possible that winning Level 14 would only provide the local achievement and not the Steam achievement. This has been corrected.
Steam: Achievements mentioning Delende now use standard english characters in the Steam client to avoid an issue with special characters.
Please continue to report all areas of issue (difficulty, balance, bugs, usability, etc), as further changes will be made based upon continued input. Feedback can be sent to alarameth-td@mattgadient.com or by creating a new thread in the discussion forum.
Thanks! [ 2015-07-01 08:20:22 CET ][ Original post ]
A unique, dynamic, challenging, fully-voiced tower defense game for Windows, Mac OS X, and Linux. You begin at Veldamir Castle, a small outpost at the edge of the human lands, where Wynathean the Wizard walks you through your training. From there, you proceed to the elven, dwarven, and gnomish realms in an effort to save the lands of Alarameth from certain annihilation.
FEATURES
15 highly varied levels with unique challenges, with a combination of "mazing" and "non-mazing" build areas.
7 primary tower types (each with 3 levels), unlocked as you progress in the game.
50 achievements, 7 trading cards.
Heavily story-driven, with each level voiced by at least 1 primary character.
Both 32-bit and 64-bit executables available*
*32-bit and 64-bit editions are only available for Windows/Linux. The Mac OS X edition is 64-bit only. The appropriate edition for your OS will be installed by Steam automatically.
MINIMAL SETUP
OS: SteamOS 1.59. Ubuntu 14.10. Debian 8. Mint 17.1. Fedora 21.5. openSUSE 13.2 or higher
Processor: Intel Core 2 Duo or AMD equivalentMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD 3000 or higher
Storage: 1 GB available spaceAdditional Notes: Only the above distros have been tested with Alarameth TD. Game may technically run on older/slower Pixel Shader Model 2 video devices but performance may not be acceptable.