Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Patch 6.7.2019 live.Patch 6.7.2019 is now live in the main branch, fixes a number of problems and extends mod support!
Hint: Switch to the beta branch to always get the latest updates. :)
6.7.
- Gameplay: Items which can not be exported are no longer taken to the shipping port.
- MacOS: Disabled the Metal rendering path which was apparently causing trouble on Nvidia cards.
- Performance: Increased performance for cases where a lot of unstockpiled stuff is laying around.
- Modding: You can now specify the tags of mods. To do so, set UserModInfoTags. It is a ,-separated list of these possible tags: [Item, Animal, Gameplay, Workshop, Vehicle, Terrain, Diorama, Building, Other]. They will be updated on Steam the next time the game you update your mod.
- Modding: There is now a text field showing the current state of the upload. Also, the Steam overlay now opens also when updating a mod.
- Modding: You can now edit TaskGroups and NeedTypes, e.g. to increase the priority of farming or make your people really thirsty. Have a look at kubi.example.datatest.
- Fixed: Buttons locked in tutorial 1 after save/load.
- Fixed: Inventory targets getting messed up in tutorial 1 after save/load.
- Fixed: Loading a game with missing objects (e.g. removed mods) no longer freezes the game.
- Steam: Added Steam cloud sync for save games.
5.7.
- Modding: Added support for multiple train types. You can now add trains via modding and choose which one to build in the train factory.
- Modding: You can now overwrite voxel models of existing objects in mods.
- Localization: Fixed some things not getting updated after changing the language.
- Localization: Changed the way the selected language is saved. May trigger the language being reset to the system locale, but will prevent errors in the future.
- Localization: Decreased the font size for Chinese/Japanese/Korean.
- Localization: The hyphenation warning can now be disabled.
- Localization: Fixed incorrect missing string warning for long keys.
- Misc: Added a "welcome to the world map" message.
- Fixed: Error in conveyor belt destruction on scene unload.
4.7.
- UI: Foundations are no longer clickable.
- UI: Improved world map biome tooltip.
- UI: Selected zones/jobs are now green on the colonist panels.
- Localization: Added Portuguese translation thanks to HarD_BR and Lariro. Awesome work! :)
- Modding: Added Steam Workshop support for uploading mods.
- Modding: Added Steam Workshop support for subscribing / downloading mods.
- Modding: For more information, please have a look at the tutorial I made on YouTube.
- Fixes: Miscellaneous fixes.
[ 2019-07-06 17:41:05 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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