Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Patch 27.7.2019 improves the logistics system and fixes more bugs.
Logistics System
Major rework of the logistics system.
- The system now only reserves the next segment, not the whole way.
- Stations restrict the number of tiles they offer for transit based on the number of targets to avoid deadlocks.
- Paths are now prioritized based on distance (number of hops).
- Carriages now prefer to pick from the smaller stack.
User Interface
- Camera: F1-F4 are now initialized to your starting position.
- Content/UI: Added (non-functional) stone walls. If you select them from the build menu, the game will place them in a connected way like roads.
- UI: Added a confirmation dialog to quick loading exiting.
- UI: By default, selecting something now only displays the arrows directly related to the thing. Hold alt to show all arrows.
- UI: When placing a decoration building, the game now highlights the tiles that will be affected.
- UI: Hovering over the idle colonist counter now shows what jobs are assigned and how many people are currently doing them.
- UI: Simplified the way recipes are displayed. Input icons are only shown for ambiguous recipes. The tooltip now contains information on inputs and extra outputs.
- UI: Disabled propagate to all for robot workshops.
Bug Fixes
- Gameplay: Colonist now sleep until fully healed.
- Performance: Improved performance of the upgrade workshop job generation.
- Engine: Disabled dynamic batching and some other setting which may have led to crashes on some systems.
- Fixed: Serialization of tool/weapon equip tasks.
- Fixed: Produced robots not drinking oil and getting no drink value from it.
- Fixed: Produced robots not belonging to your colony.
- Fixed: Pathfinding bug related to foundations. This should fix a number of "x not getting built/produced" issues.
- Fixed: Bug causing things to not get stockpiled in some cases.
- Fixed: Modded scenarios disappearing after returning to the main menu. Also added the MockupTier123 scenario to the modding examples.
- Fixed: Objects not correctly unreserved when a mining job is cancelled.
- Fixed: Probably fixed black screen when zooming all the way out on huge maps.
- Fixed: Deconstructing an inserter now frees the item it transports.
- Fixed: Probably fixed an issue preventing colonists from returning after combat.
- Fixed: Campaign save games should now correctly store the targets for a given island.
- Fixed: Robot workshop not producing robots.
- Fixed: Language settings having no effect after returning to the main menu.
- Fixed: Audio volume setting not applied while the game is paused.
[ 2019-07-31 07:49:41 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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