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Patch 9.8.2019 fixes bugs, improves the UI and more.


User interface - UI: Made icons a bit bigger and more contrasty. Also made the colonists stand up for their photo. :) Delete your iconcache folder for the icons to be regenerated. - UI: Added a slider bar to the encyclopedia. - UI: Added a slider bar to the build menus. - UI: Hovering over a save game now shows you the mods used in the game (will only work correctly with post-patch saves). - UI: When you have the UI deactivated (F11), pressing ESC now brings it back instead of opening an invisible menu. Miscellaneous - Content: Added 2 new variations of trains. Currently they only look different. - Gameplay: When a workshop has multiple output stockpiles, the ones with higher priority (and their corresponding products) will be produced first. - Bug reports: You can now add your Discord ID or Mail address to bug reports so that I can get back to you if I have questions. Completely optional. - Modding: You can now add deterministic loot. Have a look at ActorInfoDeterministicLoot - Modding: You can now add your own building categories. Have a look at kubi.example.buildingcategory. - Modding: Changed the default values to match the format you are required to use. - Modding: Replaced the ModdingAPI.html generation to make it prettier and better structured. Bug fixes - Camera: Mid-levels are a bit more zoomed out. - Fixed: Border markers visible under fog of war. - Fixed: Needs possibly not working correctly after loading. - Fixed: Old zone handles remaining in memory after loading a game. - Fixed: Items should no longer fall off or bug out on conveyor belts. - Fixed: Depots ignoring type filters when used as storage. - Fixed: "Ghost ships" from previous games should now disappear. - Fixed: "Ghost zeppelins" from previous games should now disappear. - Fixed: Numerous smaller issues. - Fixed: PreventSpawn now works when enemy camps are spawned. - Fixed: Importing is now a separate job from stockpiling, which solves a few issues. - Fixed: Carriages locking up (probably). - Fixed: Not being able to build farms on mined desert mountain terrain.


[ 2019-08-12 10:10:43 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5973 ]

12.44$ (17%)
4.00$ (80%)
8.59$ (14%)
5.94$ (15%)
11.02$ (15%)
17.79$ (11%)
14.61$ (14%)
15.12$ (11%)
30.44$ (13%)
26.69$ (11%)
24.89$ (17%)
33.96$ (15%)
15.97$ (20%)
26.97$ (55%)
49.79$ (17%)
13.34$ (11%)
22.24$ (11%)
12.44$ (17%)
4.12$ (17%)
16.96$ (15%)
3.27$ (18%)
16.88$ (16%)
17.79$ (11%)
33.99$ (15%)
16.79$ (16%)
20.65$ (17%)
25.19$ (16%)
29.04$ (17%)
17.19$ (14%)
4.12$ (17%)
GAMERSGATE

[ 1644 ]

24.49$ (30%)
0.75$ (85%)
3.28$ (78%)
3.0$ (80%)
9.37$ (63%)
9.37$ (63%)
8.91$ (70%)
26.99$ (46%)
17.5$ (50%)
1.5$ (92%)
3.9$ (70%)
5.0$ (75%)
3.75$ (62%)
0.37$ (63%)
7.14$ (66%)
3.28$ (78%)
1.5$ (90%)
1.5$ (62%)
1.49$ (85%)
6.82$ (47%)
0.6$ (70%)
7.5$ (50%)
1.0$ (90%)
34.99$ (30%)
0.6$ (70%)
1.74$ (91%)
3.33$ (76%)
7.5$ (70%)
0.37$ (63%)
7.5$ (70%)
MacGamestore

[ 1805 ]

11.99$ (8%)
17.49$ (12%)
35.29$ (12%)
36.49$ (27%)
1.99$ (60%)
74.49$ (17%)
34.99$ (30%)
17.89$ (11%)
44.99$ (10%)
109.99$ (8%)
28.99$ (36%)
2.49$ (75%)
22.49$ (25%)
11.39$ (62%)
1.19$ (88%)
11.49$ (71%)
19.99$ (20%)
32.99$ (18%)
1.19$ (88%)
6.37$ (79%)
2.49$ (75%)
28.99$ (28%)
8.99$ (70%)
1.19$ (76%)
67.99$ (9%)
1.69$ (72%)
33.99$ (15%)
10.99$ (27%)
1.19$ (88%)
54.99$ (8%)

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