


🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
User interface
- UI: Made icons a bit bigger and more contrasty. Also made the colonists stand up for their photo. :) Delete your iconcache folder for the icons to be regenerated.
- UI: Added a slider bar to the encyclopedia.
- UI: Added a slider bar to the build menus.
- UI: Hovering over a save game now shows you the mods used in the game (will only work correctly with post-patch saves).
- UI: When you have the UI deactivated (F11), pressing ESC now brings it back instead of opening an invisible menu.
Miscellaneous
- Content: Added 2 new variations of trains. Currently they only look different.
- Gameplay: When a workshop has multiple output stockpiles, the ones with higher priority (and their corresponding products) will be produced first.
- Bug reports: You can now add your Discord ID or Mail address to bug reports so that I can get back to you if I have questions. Completely optional.
- Modding: You can now add deterministic loot. Have a look at ActorInfoDeterministicLoot
- Modding: You can now add your own building categories. Have a look at kubi.example.buildingcategory.
- Modding: Changed the default values to match the format you are required to use.
- Modding: Replaced the ModdingAPI.html generation to make it prettier and better structured.
Bug fixes
- Camera: Mid-levels are a bit more zoomed out.
- Fixed: Border markers visible under fog of war.
- Fixed: Needs possibly not working correctly after loading.
- Fixed: Old zone handles remaining in memory after loading a game.
- Fixed: Items should no longer fall off or bug out on conveyor belts.
- Fixed: Depots ignoring type filters when used as storage.
- Fixed: "Ghost ships" from previous games should now disappear.
- Fixed: "Ghost zeppelins" from previous games should now disappear.
- Fixed: Numerous smaller issues.
- Fixed: PreventSpawn now works when enemy camps are spawned.
- Fixed: Importing is now a separate job from stockpiling, which solves a few issues.
- Fixed: Carriages locking up (probably).
- Fixed: Not being able to build farms on mined desert mountain terrain.
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