


I was at Devcom and Gamescom last week to show the game. I got a ton of great feedback and met some amazing people. Anyways, here's a new patch! :D
Assisted mode
Simplifies a few mechanics to make the game easier to pick up for newer players. [Optional, on by default]
1) Automatically assigns colonists to all tasks/workshops.
2) Workshop products are automatically assigned to their output stockpiles.
3) Some items like building materials are automatically unloaded from your ship.
4) Adds all colors/zones to all colonists.
-- If you have more ideas, please let me know!
User Interface
- Restricted Stockpiles: You can now prevent colonists from eating/drinking from a selected stockpile.
- UI: The game now shows warnings in the main menu if you haven't played a tutorial before (after this patch). Start any tutorial to remove the message. It is not required to play through the tutorial.
- UI: When scroll on border is enabled, you can now scroll when your mouse is over the UI.
- UI: Added a message to automated workshops when their output boxes are full.
- UI: Probably fixed stacked icons in debug spawn menu.
- UI: Clicking on a good in the inventory target window takes you to its entry in the encyclopedia.
- UI: Replaced some icons.
- UI: When selecting a pasture, you can only choose animals that are available on your island.
- UI: Fixed the position of many tooltips.
- UI: Miscellaneous other text and UI improvements based on player feedback.
- UI: Improved the layout in the encyclopedia.
- UI: Added a scroll bar to the inventory screen.
- UI: Added a scroll bar to the colonist management screen.
- UI: Made icons a bit bigger and more contrasty. Also made the colonists stand up for their photo. :) Delete your iconcache folder for the icons to be regenerated.
Miscellaneous
- Content: Added 2 new variations of trains. Currently they only look different.
- Performance: Added some more statistics. When the game lags for you, please submit a bug report when it happens, thanks! :)
- Modding: InvisibleToUser-Items are no longer shown in the type filter UI.
- Modding: The game now creates an error.txt in your mod file which includes all the errors your mod has.
- Balance: The game now ensures that sheep (etc.) spawn when wool is required.
- Misc: Corrected a lot of English and German strings thanks to MoeGraph.
- Gameplay: When a workshop has multiple output stockpiles, the ones with higher priority (and their corresponding products) will be produced first.
- Modding: You can now add deterministic loot. Have a look at ActorInfoDeterministicLoot
Bug fixes
- Fixed: Placing stone/clay/ore quarries.
- Fixed: UI message when a construction job has been completed.
- Fixed: When there is no enemy in an enemy area, it gets destroyed automatically.
- Fixed: Stacks are now rearranged after a crane picks something up.
- Fixed: Bug in the spawn point generation algorithm.
- Fixed: Building position of oil pumps. Also, fixed being able to build them outside of your territory.
- Fixed: When a single task crashes, the work system is no longer interrupted.
- Fixed: Some smaller fixes.
- Fixed: Icons for floor types.
- Fixed: Buttons remaining highlighted in some cases.
- Fixed: Need status icon colors flashing when hovered over.
- Fixed: You can now build beach chairs on the beach. :)
- Fixed: Selected loadout persisting to custom games.
- Fixed: Items getting stuck on conveyor belts when adding a new part to the network.
- Fixed: Height of items on conveyor belt.
- Fixed: Bug causing depots/stations not to work in the logistics system.
- Fixed: When a map is won and you increase the production target, it should still show as won after reloading the game.
- Fixed: Removing a conveyor belt now places carried items back on the ground.
- Fixed: Possible error regarding destruction of conveyor belts.
- Fixed: Multiple other issues.
- Fixed: Border markers visible under fog of war.
[ 2019-08-26 17:33:31 CET ] [ Original post ]
- Kubifaktorium Linux [274.39 M]
What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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