


🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thank you for all the bug reports, save games and more! My backlog of bug reports has finally been processed and most of the reported issues have been fixed in this patch. Of course this does not mean that the game is bug free, but future bugs should be fixed reasonably quickly from now on. If you notice something, please report it using the bug report button in the top right of the screen, thanks! :) Miscellaneous - Visual: The conveyor belt distributor now shows connecting parts for incoming belts. - Modding: You can now use PlantInfoOnlyGrowIn to have a plant only grow in a specific auto farm / grove. - Modding: Added DeleteObjectsInfo, which allows you to easily remove multiple vanilla object types. Have a look at kubi.example.removethings. - AI: When multiple workshops deliver to the same stockpile, they will no longer overproduce. - Performance: Decreased lag on conveyor belt initialisation. - Performance: Fixed a big mid/late game performance issue that occurred when you have huge stockpiles in the logistics system. User interface - UI: Added production time to the objects' tooltips. - UI: Middle-mouse-button drag now rotates the camera. Enable RMB-Drag in the settings to enable this behaviour. - UI: When you click on a stockpile, the game now always selects the zone first. - UI: Clicking on depot now selects the depot first (and not items in the depot). - UI: The load game dialog no longer allows you to load saves with missing mods. Hover over the file to see which mods are missing. - UI: World map and island saves now have different icons in the save game dialog. Bug fixes - Fixed: Bug in serializing autofarms while they transport something. Might also affect some other save-game related issues. - Fixed: Border markers not showing on some tiles in specific circumstances. - Fixed: Restarting a map resets your money as well (only affects new games). - Fixed: DeleteObjectsInfo not working in the build menu. - Fixed: Wrong language name in mods not shown as error. - Fixed: Some smaller fixes. - Fixed: A few serialization issues. - Fixed: Deserialization bug for world map saves. Should fix world map saves from previous versions as well. - Fixed: Items being imported by multiple colonists at the same time leading to all sorts of bugs. - Fixed: The assisted mode no longer changes zone/job settings after loading a game or changing islands. - Fixed: Bug after winning a map introduced by last patch. - Fixed: Types deleted via DeleteObjectsInfo should no longer be added to your ship's cargo. - Fixed: Mysterious things happening when high conveyor belts are involved. - Fixed: Ships leaving the shipping port while exporting when a game is loaded. - Fixed: New camera rotation not working while game is paused. - Fixed: Adjusted camera scroll speed when moving horizontally. - Fixed: Bug affecting mining jobs after loading. - Fixed: Export items not correctly reserved after loading a game.
[ 6085 ]
[ 1391 ]
[ 1889 ]