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Update 14.10.2019 adds new music, long trains, new modding tutorial and more.

I made a new modding tutorial. It covers 1) Shadow meshes, 2) Model variations, 3) Dioramas and 4) Biomes / Terrain. You can find it at: https://youtu.be/KsIkqH4kTts Content - Music: Added new music tracks to the game! They are specific to the desert biome, enjoy :). - Content: Added a high capacity depot that allows you to stack things higher. Probably still buggy for a number of goods. :) - Content: Added the automated stonecutter to the game. - Content: Added the long train factory where you can build trains with 6 wagons. - Content: Added the long train station (7x5). Gameplay - Gameplay: Made some more items high-stackable. - Gameplay: Ships can now be loaded during the unload phase. Should solve some deadlock issues. (Partially not compatible with previous saves) - Gameplay: You can now place groves & farms over existing trees. - Misc: Added a Turkish translation to the game! - Gameplay: Building recommendations now understand the concept of building substitutes. I.e., it will count outpost bonfires as bonfires. - Gameplay: Trains now have different properties. Also, empty trains are now lighter / faster than loaded trains. - Gameplay: You can now forbid consumption for depots/stations etc. - Gameplay: Changed the train code to account for cases when trains that are too long enter a station. - Balance: Your loadout now includes 3 machine parts. So you can now build your first 3 factories without having iron etc. Miscellaneous - UI: When linking good containers like stockpiles (ab), container b now gets the accepted items of a as recommended items. - UI: Changed the scaling to work better on extremely wide resolutions. You can still fine tune it in the settings. - Visual: Added a particle effect to pasture animal taming. - Visual: Switched to the standard shader which offers some nice PBR effects. - Visual: Objects can now have different material properties, e.g. metallic effects for metals. - Visual: Made water sprinkler particles prettier. - Visual: When taming an animal, ranchers now follow the animal around. - Modding: When your model has an excessive number of vertices (and when you should add a shadow mesh, see 2nd mod tutorial), you will now get a warning in the errors.txt. - Modding: Added a diorama example to the mod folder. - Modding: Voxel models can now be larger than 70x70x40. Note that this comes at a performance cost when starting the game. - Misc: Made some changes to the shipping tutorial. Engine - Engine: Upgraded to the latest Zenject version. - Engine: Replaced the deprecated signal system with the new signal bus. - Misc: Separated the test code from the main code base. Bug fixes - Fixed: You can now build hoppers in the shipping port. - Fixed: Issues after changing a bonfire color. - Fixed: Farm zones / groves should no longer be operated when set to disabled. - Fixed: Workshop priority is now cloned correctly. - Fixed: Pasture animals should no longer leave the pasture to sleep. :) - Fixed: Speed buttons not getting updated when game is paused. - Fixed: Non-graceful handling of some deserialization parts. - Fixed: Timing issue on conveyor belt deserialization. - Fixed: Items being imported are now reserved until they are brought to their target stockpile. - Fixed: Bug in ship tile reservation. - Fixed: Pathing issue with houses. - Fixed: Bug in the deserialization of logistics jobs. - Fixed: Odd behavior of shipping port when a good was in transit while saving/loading. - Fixed: Height of items on hoppers in shipping ports. - Fixed: Fixed overhangs to look correct after mining mountain tiles. - Fixed: Environment leaf particle colors for multi-biome maps. - Fixed: Layout bug when enabling/disabling recommendations. - Fixed: Some smaller issues. - Fixed: Rotating the camera via Q/E not working while paused. - Fixed: Hotkeys not working after closing the build menu with ESC. - Fixed: Stone roads not requiring stone and some other road related bugs. - Fixed: Roads having an effect when not constructed. - Fixed: Entry/Exit hoppers not working on shipping ports. - Fixed: Entry/Exit hoppers not getting correctly unregistered upon deconstruction. - Fixed: Dioramas now save and restore the rotation of objects. - Fixed: Stockpile tiles becoming unusable after being imported to once. - Fixed: Adapted two tutorials to the automatic zone assignment. - Fixed: Zeppelins freezing when an item to be transported gets consumed. - Fixed: When a zeppelin cancels a job for some reason, it now unreserves the item and target tile. - Fixed: Duplicated reservation after loading. - Performance: Non-player animals no longer search for equipment. :)


[ 2019-10-16 17:19:31 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5973 ]

22.24$ (11%)
1.83$ (82%)
20.74$ (17%)
12.44$ (17%)
8.39$ (16%)
33.19$ (17%)
8.59$ (14%)
12.74$ (15%)
33.17$ (17%)
13.34$ (11%)
44.49$ (11%)
4.21$ (16%)
2.47$ (17%)
32.57$ (19%)
29.74$ (15%)
7.55$ (16%)
14.40$ (15%)
12.71$ (15%)
12.29$ (18%)
16.52$ (17%)
8.44$ (16%)
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24.89$ (17%)
14.27$ (16%)
14.90$ (25%)
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35.14$ (12%)
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5.33$ (11%)
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[ 1644 ]

1.0$ (90%)
0.9$ (92%)
1.13$ (62%)
4.95$ (67%)
16.0$ (60%)
0.56$ (81%)
0.68$ (86%)
19.99$ (20%)
4.5$ (77%)
5.0$ (75%)
13.5$ (77%)
0.56$ (81%)
14.99$ (50%)
0.74$ (63%)
7.49$ (63%)
0.56$ (81%)
5.1$ (66%)
19.99$ (20%)
6.82$ (51%)
4.5$ (77%)
2.5$ (50%)
9.99$ (50%)
1.0$ (80%)
0.75$ (85%)
1.5$ (90%)
18.74$ (25%)
3.75$ (62%)
1.35$ (89%)
0.61$ (80%)
5.44$ (66%)
MacGamestore

[ 1805 ]

18.45$ (8%)
33.99$ (15%)
35.99$ (10%)
22.99$ (23%)
33.59$ (16%)
19.99$ (20%)
36.49$ (9%)
9.49$ (53%)
1.59$ (68%)
54.79$ (9%)
88.49$ (20%)
96.49$ (12%)
25.49$ (15%)
1.19$ (88%)
1.19$ (60%)
53.99$ (23%)
49.99$ (17%)
16.99$ (15%)
2.99$ (80%)
18.19$ (27%)
1.99$ (85%)
55.29$ (8%)
24.99$ (50%)
23.99$ (4%)
88.99$ (11%)
42.99$ (14%)
3.49$ (65%)
20.99$ (16%)
4.99$ (75%)
8.99$ (10%)

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