Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Update 25.10.2019 adds transparent water and fixes more bugs.Visual
- Visual: Water is now transparent and there is now ground below the water! (Note: Looks weird when loading saves from previous versions. This is not a bug, this is progress! :) )
- Visual: Colonist now sink into the water when they walk on it.
Content
- Content: Added another music track for the desert terrain.
- Content: Added the long inserter. I'll improve the animation / model in the future.
Gameplay
- Gameplay: When possible, a depot will now directly transport items from entry hoppers to exit hoppers.
- Gameplay: The auto smelter and auto kiln no longer require betanium. The auto smelter now has the same recipes as the regular smelter. Also, reduced the amount of mined iron/copper/gold required for a block from 3 to 2.
- Gameplay: All inserters have the filter functionality now. The "filter inserter" is now deprecated.
- Gameplay: You can now build dark foundations on the coast.
User Interface
- UI: Added a search bar to the ship panel.
- UI: The colonist management screen is now scrollable.
- UI: Extended the size of some info panels.
- UI: Opening the build menu now clears the previous search.
- UI: You can now open the build menu, type what you want and hit return to directly go to placement mode.
- UI: Added a confirmation dialog to the world map exit button.
- UI: Added a warning flag to workshops when required inputs are missing.
- UI: Added a warning flag to workshops when input stockpiles are assigned but they don't accept the required goods.
Bug Fixes
- Fixed: Keys are no longer blocked when opening the build menu (unless you open it using a key shortcut).
- Fixed: Stockpiling not working correctly when you have multiple stockpiles/depots accepting the same good.
- Fixed: Stockpile/depot priorities not applying when stockpiling.
- Fixed: Some visual terrain glitches.
- Fixed: Visual glitch with filter inserters.
- Fixed: Fish stuck in animation for some time after getting revealed.
- Fixed: Disappearing seagulls. :)
- Fixed: Ship UI getting messed up when switching between pages.
- Fixed: Foundations being invisible after loading a save game.
- Fixed: The search bar in the type filter UI now allows you to search with Capitalized letters.
- Fixed: The resume button in the main menu is now disabled if you have nothing to resume.
- Fixed: Placement arrow direction for oil pumps.
- Fixed: You can no longer place foundations on top of each other.
- Fixed: Updated the dioramas to work with the new water. (You can fix your own dioramas by replacing Floor_Water Floor_Sand_Water and Floor_Ocean Floor_Sand_Ocean in the xml-file).
- Fixed: More backward compatibility for the last patch.
- Fixed: Ship cargo UI overflow when unloading huge amounts of cargo.
- Fixed: Data mods triggering a false vertex count warning.
- Fixed: Export prices for higher tier items.
- Misc: The names of modifiers and scenarios can now be localized.
- Performance: The UI is no longer rebuilt whenever an item is unloaded from the ship.
- Performance: Picker job generation is now distributed across multiple frames.
- Performance: Increased performance of stockpile task generation.
[ 2019-10-28 11:53:47 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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