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This is the last major content update for 2019. The upcoming patches will focus on fixing the remaining bugs. A lot more content will come in 2020. :) Content & Gameplay - Content: Added a little snowy winter sub-biome to the game, including an icy lake, some trees, benches, presents and a chilly fog effect. - Gameplay: Enemy camps now contain captured colonists. Defeating the camp will make them join your colony. - Gameplay: You can now turn importing/exporting off in the shipping port panel. Also added some tooltips. - Gameplay: Simplified the effect of happiness, tools and skill. Now happiness = speed; skill = success/crit chance; tools = damage. Also, in the future certain tool levels will be required for specific tasks. - Gameplay: Strongly increased the colonist's preference to use roads. Also increased the movement bonus for mud/stone roads to 50%/100%. - Misc: Added a Spanish translation to the game. A huge gracias to Isthar for making it! :) - Misc: Plants are now placed with random rotation. UI - UI: Added a button to play the all-the-biomes scenario to the main menu. - UI: Added warnings to shipping ports that are set to export/import but are not connected to the corresponding stockpiles. - UI: Added warnings to shipping ports when the connected import/export stockpiles are not set to accept goods that can be imported/exported. - UI: Pressing the follow-button again now unfollows. - UI: Tweaked the items displayed in the filter by default. - UI: Made the shipping port panel scrollable. - UI: The selection box now extends between the brackets which makes it easier to see. - UI: Changed the scroll view modes from elastic to clamped. - UI: The type filter panel now (by default) only shows the types that are relevant in the current context (e.g. things produced by connected workshops). You can change that by clicking the star above. - UI: Added a confirmation/warning when you delete or overwrite a save file. - UI: Redesigned the load/save screen. Also, long file names are now truncated. - UI: The header line of the colonist management screen is now locked in place. - UI: Started adding some drawn icons to the game. If you want to see them drawn, have a look at and give a follow to https://www.twitch.tv/jujibla. - UI: The house tooltip (when hovering on the top bar) now shows the number of colonists and animals you have. Fixes - Fixed: Save games not loading if people were doing (the deprecated) upgrade tasks. - Fixed: House counter counting (unusable) houses/barns outside of your territory. - Fixed: Filter inserters losing their filter settings after reloading. - Fixed: Items no longer change their position when loading a save game. - Fixed: Colonists going super fast after the last patch. - Fixed: Header of the colonist panel being misaligned on ultra-wide resolutions. - Fixed: Colonists being hurt when recruited and not healing correctly. - Fixed: Wells and other buildings incorrectly showing the "no input" warning. - Fixed: The game now prevents you from using invalid characters in file names. - Fixed: Visual bug when having many building categories. - Fixed: Issue that could prevent workshop jobs from being updated. - Fixed: When the game fails during initialization, it should now display an error message on the loading screen. - Fixed: When no valid spawnpoint is found, e.g. for the boat on the perfectly flat terrain, it is now spawned randomly wherever. - Fixed: The game now ensures a minimum simulation framerate of 30, thus preventing weird animation artifacts occurring at x4 speed. - Fixed: Added random crop rotation to auto farms. - Fixed: Starting a map now sets the speed to 1. - Fixed: Flickering stone road blueprints on swamp terrain. - Fixed: Trains no longer break when changing or clearing their schedule. Instead, they will reset and try to go to the first station on their schedule. - Fixed: Short music clips can now play multiple times. - Fixed: You can no longer select objects under the fog of war. :) - Fixed: There is no longer an indication arrow when hovering over things under the fog of war. - Performance: Reduced CPU load and memory usage for stockpiling when having many depots. Modding - Modding: Added an audio debug panel that lets you test included/added sounds in-game. - Modding: You can now replace in-game sounds via modding. To do so, just create sounds with the same names as the in-game sounds in StreamingAssets/AudioClipInfoCollection. More sounds will be moved to this folder in the near future. - Modding: You can now add sounds that will be played when an object is selected (e.g. an animal or a workshop). Have a look at BaseInfoSoundOnSelect. - Modding: You can now add custom icons to your objects and buildings! Have a look at the greentomato-example. Yeah, I'm setting the bar real low here. :) When you don't provide an icon, the game will make one based on the model as before. - Modding: The building panel now supports more than 8 categories. If you plan to add many new ones that is.
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