Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Update 23.2.2020 simplifies the happiness system and adds multiple tool usage.Warning: This patch might cause slight problems with save files from previous versions due to the new tool system.
Gameplay:
- Gameplay: Simplified the happiness system: There are now only 3 states, happy (+40% speed), unhappy (-33% speed) and neutral. In order to reach neutral you need to satisfy hunger, thirst, housing and sleep. In order to get the 40% bonus you need to have nice houses and provide the colonists'...
- Gameplay: favorite food / drink! Every colonist has them. They are picked at random from the set of drinkable / edible things. Colonists should prefer eating / drinking them when possible.
- Gameplay: Simplified the housing qualities to "low" and "high". The 2nd tier house now has low quality but one more capacity than the basic house.
- Gameplay: Removing a farm/grove no longer kills the plant that is on top of it.
- Gameplay: Colonists can now carry multiple tools. This replaces the not very intuitive system where they had a "tool preference". So, basically, if someone if set to fight and mine, she'll grab both a sword and a pickaxe. Easy.
- Content: Added icons for more items.
User interface:
- UI: When selecting an actor, there is now a happiness text line. Hover over it to learn more about the current state.
- UI: The filter for robots and domestic animals is no longer active by default. Also, the buttons are now sorted.
- UI: You can now select a train by clicking on any wagon (not just the locomotive).
- UI: Adapted the colonist management screen to work with the new system. Every tool type (4) is now a column and shows the equipped tool. An X indicates that he/she would like to pick one up but cannot.
Fixes & Misc.
- Fixed: Maps with multiple biomes not working.
- Fixed: The boat should no longer spawn in lakes.
- Fixed: Multiple messages when defeating an enemy camp. Probably.
- Fixed: Robots only shown in colonist screen when loaded or debug-spawning.
- Fixed: Flickering when desert oasis hits ocean.
- Fixed: Errors in the logistics system caused when a client is deleted. This affected both the job generation and the handling of existing jobs, which would persist. Probably fixes a number of logistics system issues.
- Fixed: You can no longer clone buildings that can only be built via upgrading.
- Fixed: Maybe fixed a rare crash at game start.
- Fixed: Auto-assign button not assigning workshops.
- Fixed: Robots not showing up in colonist management screen.
- Fixed: Weird artifact after building a stone road via dragging.
- Fixed: Stone roads requiring rocks but not consuming them when built via dragging.
- Fixed: Colonists not unequipping tools unless they get a new one.
- Fixed: You can no longer upgrade buildings that are under construction.
- Fixed: Not being able to build train signals.
- Fixed: Resetting all tasks on the colonist management screen causing colonists to no longer work in workshops.
- Fixed: Link to Road Map.
- Misc: Changed the early access warning to mention the importance of the shipping port to get mid/late game resources.
- Translations: Added a LocalizationHelp.txt to provide a cheat sheet for where the strings are used in-game.
[ 2020-02-25 10:27:12 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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