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Warning: This patch might cause slight problems with save files from previous versions due to the new tool system. Gameplay: - Gameplay: Simplified the happiness system: There are now only 3 states, happy (+40% speed), unhappy (-33% speed) and neutral. In order to reach neutral you need to satisfy hunger, thirst, housing and sleep. In order to get the 40% bonus you need to have nice houses and provide the colonists'... - Gameplay: favorite food / drink! Every colonist has them. They are picked at random from the set of drinkable / edible things. Colonists should prefer eating / drinking them when possible. - Gameplay: Simplified the housing qualities to "low" and "high". The 2nd tier house now has low quality but one more capacity than the basic house. - Gameplay: Removing a farm/grove no longer kills the plant that is on top of it. - Gameplay: Colonists can now carry multiple tools. This replaces the not very intuitive system where they had a "tool preference". So, basically, if someone if set to fight and mine, she'll grab both a sword and a pickaxe. Easy. - Content: Added icons for more items. User interface: - UI: When selecting an actor, there is now a happiness text line. Hover over it to learn more about the current state. - UI: The filter for robots and domestic animals is no longer active by default. Also, the buttons are now sorted. - UI: You can now select a train by clicking on any wagon (not just the locomotive). - UI: Adapted the colonist management screen to work with the new system. Every tool type (4) is now a column and shows the equipped tool. An X indicates that he/she would like to pick one up but cannot. Fixes & Misc. - Fixed: Maps with multiple biomes not working. - Fixed: The boat should no longer spawn in lakes. - Fixed: Multiple messages when defeating an enemy camp. Probably. - Fixed: Robots only shown in colonist screen when loaded or debug-spawning. - Fixed: Flickering when desert oasis hits ocean. - Fixed: Errors in the logistics system caused when a client is deleted. This affected both the job generation and the handling of existing jobs, which would persist. Probably fixes a number of logistics system issues. - Fixed: You can no longer clone buildings that can only be built via upgrading. - Fixed: Maybe fixed a rare crash at game start. - Fixed: Auto-assign button not assigning workshops. - Fixed: Robots not showing up in colonist management screen. - Fixed: Weird artifact after building a stone road via dragging. - Fixed: Stone roads requiring rocks but not consuming them when built via dragging. - Fixed: Colonists not unequipping tools unless they get a new one. - Fixed: You can no longer upgrade buildings that are under construction. - Fixed: Not being able to build train signals. - Fixed: Resetting all tasks on the colonist management screen causing colonists to no longer work in workshops. - Fixed: Link to Road Map. - Misc: Changed the early access warning to mention the importance of the shipping port to get mid/late game resources. - Translations: Added a LocalizationHelp.txt to provide a cheat sheet for where the strings are used in-game.
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