- Content: Added descriptions and names to a number of new objects.
- UI: There is now a dedicated upgrade-objective. Clicking on the objective will take you to a building you can upgrade.
- Misc/Modding: Added ActorInfoVisionRange.
- Fixed: Ore crushing tutorial not completing.
- Fixed: Custom map screen too big in 5:4 resolution.
- Fixed: Make-Happy objective triggering too early in some cases.
- Fixed: Buildings that are only supposed to be created via upgrading being buildable via the encyclopaedia.
- Fixed: Buildings that have not been unlocked yet being buildable via the encyclopaedia.
- Fixed: Removed date milkshake from mission 3.
- Fixed: There is now at least one reindeer on ice biomes.
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.
Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.
Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.
Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.
Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.
Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.
MINIMAL SETUP
OS: Tested on Ubuntu and Arch. should run on the most common distros.