Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Update notes 10.5.2021 + 18.5.2021- Content: Added missions to the three optional islands in the campaign. They are mostly about gathering and hoarding resources for the upcoming islands. They can be left at any time. Some story dialogue might come later.
- Misc: The terrain generator now creates more detailed/flat terrain in the lower/higher tiers. Modders: Have a look at TerrainInfoTerrainEqualization.
- Misc: Unfortunately, the MacOS version can no longer be updated. Have a look here for the full story and what options you have as a Mac user: https://steamcommunity.com/app/898720/discussions/0/5879990700797987185/
- Fixed: Ingredients and source building not consumed when using UpgradeableBuildingInfoInstaBuild from last patch.
- Fixed: Removed iron tools from tool workshop.
- Fixed: Enemy camps should no longer demand (higher subtier) goods you cannot produce yet.
- Fixed: Conveyor belts not connecting correctly in some cases after getting built.
- Fixed: Conveyor belts remaining reserved when an adjacent belt is removed.
- Fixed: Items getting stolen from elemental extractor.
- Content: Added four elemental temples for the final story mission (incl. building phases).
- Gameplay: Removed the zone color effects of bonfires. To change the color of zones/create zones, use the zone color tool.
- Gameplay: When stockpiling items, colonists now prioritize stockpiles near the item.
- Misc: Increased the base camera rotation speed.
- UI: When loading a save game while in a game, there is now a confirmation prompt.
- UI: Added the "Lock cursor" setting for multi-screen setups. (Please let me know if it does the trick as I have no way of testing it.)
- Misc/Modding: Added UpgradeableBuildingInfoInstaBuild to allow instabuilding building upgrades.
- Fixed: When removing a conveyor belt, the items it carried should no longer float.
- Fixed: The preview of how much rocks you need to build a road no longer counts tiles that already have a road.
- Fixed: Zone colors not being saved.
- Fixed: "Use as stockpile" getting reset after loading.
[ 2021-05-24 07:11:11 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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