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Cumulative update 31.5.2021 - 15.6.2021

Early Access 15.6.2021 - Audio: Fixed a number of audio/mixing related issues. - Audio: Added selection sounds for many things. - Misc: Added some recommendations to unload the building materials from previous tiers to get started on a new island. - Content: Added the drone factory and drones (faster version of zeppelins). - Tutorials/Campaign: Included many objectives from the basic tutorial to the first campaign mission so that new players don't need to play the tutorial first. - UI: Buildings under construction that can also be upgraded now show the construction UI. - Gameplay: "use as stockpile" no longer needs to be active for depots to request from the shipping port. - Fixed: A few bugs related to the elemental monuments. - Fixed: Double arrows from shipping ports. - Fixed: No more warning on shipping port when logistics mode is activated. - Fixed: Main campaign not selected by default. - Fixed: Selection sounds not playing. - Fixed: Updated the horse tutorial. - Fixed: Updated the shipping port tutorial. - Fixed: Updated the auto-workshop tutorial and added an additional step. - Fixed: Updated the shipping logistics tutorial. - Fixed: Train and horse carriage sounds not working correctly. Early Access 14.6.2021 - Gameplay: You can now connect shipping ports to the logistics system! Just connect everything up and the port will automatically import things that are required on your island. - Tutorial: Added a new tutorial to demonstrate how to connect the shipping port to the logistics system. - Gameplay: The monuments in mission 8 now need to be charged over time. Added the "charge"-functionality to workshops and a "charge"-objective. - Misc: When selecting an exit hopper, the game now suggests the item types accepted by the containing depot. - Balance: Changed the elemental extractor to have 6 inputs and adapted the recipes accordingly. That way, you can use a 3x3 depot or zeppelin station to load them. - UI: The encyclopedia now shows the ingredients used to construct a selected building. - Misc/UI: Since they are no longer connected, the zone color overlay no longer activates when selecting boats/bonfires. - Misc: When placing an instabuild-building like an inserter, items on the tile are now displaced. - Fixed: Colonists and robots no longer spawn under your ship. - Fixed: Click collision boxes not centered on some objects. - Fixed: When restarting a campaign map, the cargo should no longer disappear. - Fixed: Depot cranes delivering things to other stations when a logistics job is present. - Fixed: Issue where horse carriages would get stuck in an invalid job. Early Access 7.6.2021 - Content: Added sounds for many animals. - Content: Added sounds for many buildings. - Content: Added sounds for enemies and robots. - Content: Added sounds to horse carriages and trains. - Content: Added tier 4 modern house. Also fixed the housing priorities/values for the other houses. - Content: Added the slot machine and the mini golf place (social buildings). - Content: Added the bonsai plant and the water fountain (decorations). - Gameplay: When you place a conveyor belt, the items on the tiles are now automatically displaced. - UI: When placing a shipping port, the overlay now shows spots in yellow where you could fit a port in a different rotation. - Balance/Fixed: Upgrading a tool workshop to an advanced tool workshop no longer requires an IronBlock. - Fixed: Transparency & Glow not working correctly when something is constructed. - Misc/Fixed: Fixed ambience audio volume in small maps. Early Access 31.5.2021 - Balance: Reduced the number of SteelBlocks required to make SteelBeams. - Balance: Removed SteelBlocks - instead you can directly craft SteelBeams. - Balance: Simplified the steel production. You can now use CrushedBornite to create SteelBlocks instead of going through the centrifuging step. - Misc: Added a foundation for the ice biome. - Misc/Modding: Added EnemyClaimInfoPurchaseCostMultiplier. - Misc/Modding: Added EnemyClaimInfoCanDefeatViaCombat and EnemyClaimInfoCanDefeatViaPurchase. - Fixed: Minable-tooltip suggesting tools that are deprecated/removed. - Fixed: Horse carriages getting stuck in place after loading. - Fixed: Horse carriages getting stuck in unloading state after loading. - Fixed: Horse carriages "losing their job" after loading. - Fixed: Missing description when loading a campaign game. - Fixed: Issue resuming games from campaign maps. - Fixed: Layout issue with confirmation box in main menu. - Fixed: The logs mined from trees in groves with multiple products are now correctly brought to the connected output stockpiles. - Misc: Upgraded to Unity 2019.4.27.


[ 2021-06-18 11:39:35 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5973 ]

17.79$ (11%)
7.00$ (65%)
49.79$ (17%)
21.99$ (12%)
24.89$ (17%)
20.69$ (17%)
16.01$ (11%)
25.17$ (16%)
22.24$ (11%)
12.74$ (-28%)
16.97$ (15%)
21.24$ (15%)
13.34$ (11%)
13.34$ (11%)
20.74$ (17%)
8.39$ (16%)
4.12$ (17%)
17.79$ (11%)
43.94$ (12%)
7.55$ (16%)
4.44$ (11%)
16.59$ (17%)
18.25$ (17%)
13.34$ (11%)
25.45$ (15%)
5.00$ (50%)
5.91$ (15%)
4.44$ (11%)
26.97$ (55%)
6.63$ (17%)
GAMERSGATE

[ 1644 ]

9.37$ (63%)
3.75$ (75%)
9.99$ (50%)
3.0$ (85%)
1.0$ (90%)
4.19$ (30%)
1.0$ (80%)
3.0$ (80%)
4.5$ (77%)
9.99$ (50%)
0.9$ (77%)
3.28$ (78%)
1.0$ (90%)
14.99$ (50%)
0.8$ (90%)
9.0$ (70%)
1.2$ (90%)
7.5$ (75%)
1.5$ (85%)
3.0$ (70%)
9.99$ (50%)
3.0$ (80%)
0.9$ (92%)
11.69$ (10%)
2.0$ (90%)
0.63$ (36%)
0.37$ (63%)
1.32$ (91%)
5.0$ (50%)
1.6$ (90%)
MacGamestore

[ 1805 ]

1.24$ (75%)
49.99$ (17%)
14.59$ (63%)
42.99$ (14%)
23.99$ (20%)
22.39$ (10%)
54.49$ (9%)
1.99$ (80%)
17.99$ (10%)
13.19$ (12%)
26.99$ (10%)
16.99$ (15%)
1.19$ (76%)
1.19$ (70%)
4.89$ (30%)
1.19$ (94%)
28.99$ (17%)
17.99$ (10%)
11.89$ (52%)
54.79$ (9%)
21.89$ (12%)
40.99$ (18%)
26.24$ (25%)
17.99$ (10%)
4.49$ (70%)
36.49$ (9%)
22.99$ (8%)
1.19$ (88%)
1.19$ (91%)
21.19$ (58%)

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