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Cumulative Update 12.7.2021

- Balance: Harvesting lotus now gives you flowers. - Balance: Increased the prices for gold blocks. Crafting and exporting them is now a good source of income. - Balance: Increased the saturation Kubis get from eating/drinking processed food. - Balance: Reduced growing time for desert crops & trees. - Balance: Reduced spawn frequency for small/tiny maps by 20%. - Content/UI: Made a new UI theme! - Content: Added a number of new icons. - Content: Added enemies for tier 4. - Fixed: Construction jobs no longer show a warning when an ingredient can be fetched from the boat. - Fixed: Fixed UI for selected combat robots. - Fixed: Fixed some UI issues for charging buildings. - Fixed: Inactive text not visible with new UI. - Fixed: Input/Output arrows when building auto workshops pointing in the wrong direction in some cases. - Fixed: Numerous smaller issues and improvements. - Fixed: Objective panel size not updating when group is completed or victory message shown. - Fixed: Removed type filter UI on shipping ports. - Fixed: Removed victory message when playing a bonus mission. - Gameplay: Animals no longer count towards the colonist limit. You can take as many as you like on your boat. - Gameplay: Buildings that are buildable using the items on your ship are now automatically unlocked. - Gameplay: Colonists will now take items from the ship for construction when required. - Gameplay: Hoppers can now also be placed in a depot under construction. - Gameplay: Mission objectives of type "own" now count the cargo on your ship as well. - Gameplay: The trade caravan no longer spawns on every map. When it does, it comes with a small 3x3 depot in which the received goods are stored. (Until you run out of space). - Gameplay: When expanding your territory, the game now guesses the color for the new area (instead of just defaulting to red). - Gameplay: When laying consecutive conveyor belts, the following belts now start on the tile where the last belt ended (and not on the tile after that). - Gameplay: YOu can now upgrade buildings using materials from the boat. - Misc: Removed SteelBlock objective from bonus mission. - Misc: Removed several old assets that were deprecated in 04/21 or earlier. - Misc: Removed the "Unload tier x resources" recommendations. Now that colonists can just take building materials from the ship, they are not as needed any more. - Misc: The game no longer auto-saves on tutorial maps. - Performance: Combined the materials for several things, might improve GPU performance. - UI: A number of smaller UI improvements and fixes. - UI: Added a warning to automatic workshops which don't have all required inputs connected. - UI: Changed the message panel to have one background panel. - UI: Changed the objective panel to have one unified background panel. - UI: Clicking on a colonist limit objective now takes you to the colonist management screen where you can fix it. - UI: Fixed UI when selecting zones. - UI: Improved the look of the inventory panel. Cargo on the ship is now always included in the number. - UI: Made the UI info panels much more uniform and changed their general look. - UI: Made the tooltips one-column and tweaked their content. - UI: Redesigned the look of the buttons. - UI: Removed the "disable building" panel from buildings that also have a selectable priority (which can be set to pause). - UI: Removed the import/export buttons from the shipping port UI and made it more compact. Linking import/export stockpiles is now enough and you don't get a warning any more. - UI: Some panels are now hidden while a building is under construction. - UI: The "show all types" button is now right of the filter text field. - UI: The conveyor mode button is now integrated with the type filter panel. - UI: The idle colonist tooltip now shows how many colonists are active/idle in each zone. - UI: The place hopper panel is now also shown when selecting a depot under construction. - UI: Unified the look and feel of icon/text buttons.


[ 2021-07-15 17:28:49 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5974 ]

25.19$ (16%)
8.89$ (11%)
19.99$ (20%)
16.52$ (17%)
6.55$ (18%)
8.44$ (16%)
32.25$ (15%)
4.21$ (16%)
21.24$ (15%)
12.71$ (15%)
3.35$ (16%)
33.96$ (15%)
1.63$ (18%)
16.97$ (15%)
26.39$ (12%)
25.19$ (16%)
8.45$ (15%)
16.89$ (16%)
16.99$ (15%)
16.59$ (17%)
56.29$ (20%)
5.92$ (15%)
8.49$ (15%)
21.49$ (39%)
8.39$ (16%)
33.96$ (15%)
17.79$ (11%)
17.79$ (11%)
33.17$ (17%)
33.95$ (15%)
GAMERSGATE

[ 1567 ]

5.1$ (66%)
5.0$ (75%)
8.99$ (10%)
11.99$ (20%)
0.58$ (92%)
2.25$ (85%)
7.5$ (75%)
1.5$ (70%)
10.58$ (47%)
6.8$ (66%)
0.58$ (92%)
7.5$ (75%)
1.25$ (75%)
0.94$ (81%)
16.0$ (60%)
0.94$ (81%)
1.5$ (70%)
3.0$ (80%)
2.0$ (75%)
0.79$ (87%)
11.24$ (63%)
4.0$ (60%)
10.0$ (75%)
1.0$ (80%)
3.8$ (81%)
1.0$ (90%)
0.56$ (81%)
3.75$ (75%)
0.9$ (92%)
4.5$ (70%)
MacGamestore

[ 1755 ]

54.49$ (9%)
1.99$ (80%)
18.99$ (5%)
13.49$ (10%)
20.99$ (16%)
13.49$ (10%)
15.19$ (24%)
1.29$ (84%)
18.19$ (9%)
24.99$ (29%)
12.13$ (19%)
1.99$ (80%)
36.99$ (8%)
18.99$ (24%)
45.99$ (23%)
4.49$ (89%)
1.99$ (87%)
14.29$ (29%)
43.49$ (13%)
17.49$ (13%)
29.99$ (25%)
24.49$ (18%)
2.99$ (85%)
23.99$ (20%)
22.99$ (8%)
88.49$ (20%)
113.49$ (5%)
17.99$ (28%)
17.99$ (10%)
8.99$ (10%)

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