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Update notes 7.9.-11.9.2021

- Balance: Geodes now contain more ores. - Balance: Increased the amount of ores in mountains. - Balance: Increased the colonist limit in the later campaign. - Balance: Increased the time it takes for needs to advance by 50%. - Balance: Made trains faster. - Balance: Mushies can now also be grown in the tundra. Also, they now grow at night. - Balance: Oil pumps now have the same building recipe as quarries and require energy. - Balance: Quarries are now twice as fast. - Balance: Reduced the energy generation of the treadmill. - Balance: The monuments, portals and extractors in mission 8 now require electronic components. - Balance: You can now only import produced goods that are at least 2 tiers lower. - Campaign: Added the story dialogue for mission 1. - Campaign: Removed the social buildings part 4 from mission 7 as well as the carbonate resources. - Content: Added a 1x3 depot. Useful for feeding one ingredient to automated workshops. - Fixed: Arrows on conveyor distributor pointing in wrong directions when belt is rotated. - Fixed: Arrows on conveyor distributor with output priority not showing after loading. - Fixed: Automated farms etc. not disappearing after getting "deconstructed". - Fixed: Automated workshops no longer show a warning for missing output stockpiles if they produce nothing (e.g. monuments). - Fixed: Items being loaded on train stations should no longer get stuck mid-air when reloading. - Fixed: Maybe fixed stockpiles disappearing after reloading in some cases. - Fixed: When an item is displaced, corresponding logistics jobs are cancelled. - Misc: Border markers are now consistently in the enemy color when your territory clashes with an enemy camp. - Misc: Deprecated the ancient building parts. - Misc: Moved the input boxes for the monuments from the corners to the edges. - Misc: The monuments in the last mission now have 4 inputs each, so that you can easily connect them regardless of where they spawn on the map. - Misc: You can now place hoppers on tiles that are in water (for the cargo port). - Misc: You now get a message when trying to shuffle an enemy camp but have no money. - Performance: Made inserters and conveyor belts more efficient. - Performance: Made inserters more efficient. - Performance: Misc. smaller performance improvements. - Performance: Possibly fixed an issue causing regular lags after playing for some time. - Performance: Warning flags are now recalculated only once every 5 seconds. - UI: Building charge panel no longer shows while building is under construction. - UI: Changed the look of selected/unselected buttons a bit to make them easier to distinguish. - UI: In the objective panel there is now a new panel that helps you keep track of nearby enemy camps and their buy out requirements. - UI: Increased the opacity of the zone color overlay to make them easier to distinguish. - UI: Made the text in buttons a bit bigger. - UI: The fan-favorite "forbid consumption"-button is back! - UI: When placing an inserter, the arrows now appear in red or green if you are placing them in a correct/incorrect position. - UI: When using the delete tool, hoppers are now prioritized over depots. - UI: When you place an inserter the wrong way, there is now a warning. - UI: You can now set priorities to manual power generators (treadmills) and disable them that way. - UI: You can now sort the inventory by type, name, count and change. - Visual: Buildings like bonfires are no longer built on foundations. - Visual: Made the pickup animation of cranes smoother. - Visual: Power lines are now a bit thinner.


[ 2021-09-13 10:18:52 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5973 ]

13.04$ (13%)
42.49$ (15%)
19.95$ (20%)
21.21$ (15%)
13.34$ (11%)
42.49$ (15%)
16.59$ (17%)
33.19$ (17%)
16.57$ (17%)
15.90$ (20%)
12.27$ (18%)
8.25$ (17%)
12.59$ (16%)
4.95$ (17%)
13.34$ (11%)
15.12$ (11%)
16.97$ (15%)
13.34$ (11%)
33.14$ (17%)
34.99$ (13%)
13.34$ (11%)
16.39$ (18%)
12.74$ (15%)
4.24$ (15%)
4.95$ (17%)
50.39$ (16%)
16.89$ (16%)
10.91$ (16%)
25.47$ (15%)
33.17$ (17%)
GAMERSGATE

[ 1644 ]

1.13$ (62%)
1.32$ (91%)
2.62$ (47%)
5.0$ (75%)
0.56$ (81%)
0.67$ (32%)
12.0$ (60%)
2.54$ (36%)
2.0$ (90%)
5.0$ (75%)
6.25$ (75%)
2.67$ (82%)
1.0$ (90%)
5.0$ (75%)
20.0$ (50%)
13.2$ (67%)
5.0$ (75%)
3.0$ (70%)
3.56$ (82%)
11.24$ (63%)
3.04$ (70%)
3.0$ (85%)
19.99$ (20%)
3.6$ (82%)
0.96$ (88%)
0.9$ (92%)
5.0$ (50%)
2.47$ (59%)
2.7$ (82%)
1.25$ (75%)
MacGamestore

[ 1805 ]

15.74$ (17%)
54.99$ (8%)
15.99$ (20%)
21.99$ (12%)
11.79$ (9%)
0.69$ (30%)
27.99$ (20%)
16.99$ (32%)
11.99$ (20%)
84.99$ (15%)
34.89$ (13%)
18.99$ (24%)
27.99$ (7%)
37.49$ (25%)
48.99$ (18%)
38.89$ (22%)
19.89$ (50%)
94.99$ (5%)
14.29$ (29%)
17.49$ (13%)
9.49$ (76%)
54.99$ (8%)
36.49$ (27%)
13.49$ (10%)
7.99$ (20%)
52.99$ (12%)
20.99$ (40%)
6.69$ (33%)
1.19$ (80%)
90.99$ (9%)

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