Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(701 reviews)
Public Linux Depots:- Kubifaktorium Linux [274.39 M]
Update notes 7.10.2021-8.10.2021- Balance: Changed the recipe for the air extract to 1*ElectronicComponents,1*ModernBuildingPart,1*RefinedBuildingPart,3*MachineParts.
- Balance: Koa trees can now be planted on normal volcanic soil.
- Balance: More vanadium from bornite.
- Balance: Reduced the charge amount required for monuments 5030 and portal 2510.
- Campaign: Balanced objectives for bonus mission 3.
- Fixed: Arrows from shipping ports not correctly updated in some cases.
- Fixed: Being able to place depot hoppers on other hoppers.
- Fixed: Continuing a conveyor belt from a ramp leading to double inserters leading to Schrdinger-items.
- Fixed: Copying settings now also works, when you click on a tile that has another object on it (e.g. an item on a construction site).
- Fixed: Need tier addition leading to incorrect demand tiers.
- Fixed: Position of drone model.
- Fixed: Possible excessive reservation when using logistics import mode.
- Fixed: Too many goods getting imported when using logistics import mode.
- Fixed: Trees can now be grown in the ice biome where mountains used to be.
- Fixed: When a chargable building is fully charged, the recipe will no longer reset but the workshop will stop working.
- Fixed: Wrong animals staying in a pasture if you change the animal type while an animal is being tamed.
- Gameplay: The auto-placement of depot exits/entries now happens even when there is still a minable object on the respective tile.
- Gameplay: When an item is inserted into a depot and the depot accepts no good, it will now automatically set the corresponding type to accepted [assist mode].
- Gameplay: When an overflow hopper is used, the crane should generate relay jobs correctly now and not put an item on the amount threshold in storage first.
- Gameplay: When deconstructing a conveyor belt, inserter etc., the ingredients are now loaded onto your ship and not spawned as an item.
- Gameplay: You can now copy farm/grove zone settings via "shift-right-left" click.
- Misc: Deprecated the high capacity depot. The function still remains, so you can add it back via modding.
- Misc: You can no longer rename story characters.
- Performance: The decoration build overlay is now much faster.
- UI: Added an ingredient list showing the required/available items to the upgrade panel similar to the construction panel.
- UI: Added the option to deactivate a zone color for all colonists by holding control+alt while clicking.
- UI: Replaced the ingredients from the construction job panel from last patch with icons.
- UI: The construction status panel now shows the ingredients used for construction
- UI: The production limit elements are now invisible for products that are not selected.
- UI: You can now copy settings between auto-farms and auto-groves.
[ 2021-10-12 15:36:45 CET ] [ Original post ] What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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