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Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]
Update notes 20.10.2021-3.11.2021

- Balance: Crushed ore sorting now produces more rubble. - Balance: Islands you have settled will send you fixed amount of money. - Balance: Made some balance changes for the end of the campaign. - Balance: Mountain tiles with clay or ore in them now contain no rocks. This should prevent the rock-flood you get in the mid-game. - Balance: Reduced production rate of oil pump. - Balance: Reduced the number of colonists per enemy camp to 1. - Balance: Reduced the number of colonists per settlement to 4. - Balance: You now get 5 zeppelins per depot. Also made zeppelins a bit faster. - Campaign: Added story dialogue for mission 7. - Campaign: Added story dialogue for mission 8. - Campaign: Miscellaneous fixes & tweaks to the story missions. - Campaign: There are now mission-specific tips on the loading screens. - Content: Added the limit depot entry. It corresponds to the overflow exit and only accepts items, when the depot is at most 50% full. Useful if you want to leave some empty space for stockpiling etc.. - Fixed: "Needs barn" tooltip. :) - Fixed: Added a routine that frees stale tiles reserved by the cargo port. - Fixed: Bug that could lead multiple colonists to pick up the same tool from the ship, leading to a lot of weirdness. - Fixed: Hoppers not correctly placed in depots when building an inserter. - Fixed: Ingredients are no longer shown in red when a construction job is in progress. - Fixed: Inputs-missing-warning not showing up correctly when a stockpile is removed in some cases. - Fixed: Items being unloaded from the port while the game is saving should no longer end up on a water tile. - Fixed: Items sometimes getting stuck mid-air when you destroy an elevated conveyor belt. - Fixed: Mass-toggling building upgrades being a bit strange. - Fixed: The earn money from export-objective no longer counts money from previous islands. - Fixed: The reveal-map modifier should now also work with save games. - Fixed: The robot workshop not being buildable in free play. To build combat robots, you still need to activate expert mode in the settings. - Fixed: Trains not repathing correctly at pre-signals. - Fixed: When stockpiling items, zeppelins should no longer mix multiple item types on the same tile. - Fixed: When toggling a conveyor to be a distributor, the UI will now adapt correspondingly. - Fixed: You can no longer copy settings from items. - Gameplay: Depots now generate relay jobs, i.e. bringing items from entries directly to exits, more often. - Gameplay: For zeppelins, stockpiling now has a higher priority than transporting. - Gameplay: In assist mode, when you add a type to a depot, it automatically gets added to all exit hoppers. - Gameplay: Stations are now "use as stockpile" by default. - Gameplay: The game no longer blocks leaving an island when the colonist count is outside of the required range. Instead, the game will automatically select a reasonable combination. - Gameplay: The game now automatically pauses when a dialogue triggers. After the dialogue is completed, the game resumes at the previous speed. - Gameplay: When an automatic workshop produces something and an inserter is placed to pick it up, colonists will no longer be able to "steal" it. - Gameplay: When an exit hopper in a cargo port is set to pause, it will no longer cause goods to be imported. - Gameplay: You can no longer "settle down" colonists. All the colonists you get will stay in your party until the end of the campaign. It was not very plausible, added a lot of UI and complexity and didn't really create very interesting decisions. - Gameplay: You can now place insta-build-buildings like inserters on top of minable objects. If you do, it will be treated like a regular building, i.e. the colonists will mine the object which is in the way and then build the thing. - Misc: Made a number of smaller improvements to the earlier campaign missions. - Misc: The recipes for the houses and their upgrades are now consistent. - UI: Added a warning to auto-workshops that are low on power. - UI: Limited the number of happiness complaints displayed in the tooltip to the top 6. - UI: The ingredients in the upgrade panel are now also grey or red when in progress or missing. - UI: The preview text showing how many ingredients you have/need to build something is now shown for regular buildings as well. - UI: The signs in front of depots and workshops now indicate when it is set to pause or forbid consumption. - UI: When an upgrade job is in progress, clicking on the text in the panel now takes you to the colonist building it. - UI: When logistics mode is active in a shipping port, the game now shows warnings when a) exit hoppers are used or b) no logistics clients are connected. - UI: While placing insta-build buildings like power poles and inserters, you now get a preview of the ingredients required & available. - Visual: The cursed water behind island 7 now looks a bit different.


[ 2021-11-06 09:08:50 CET ] [ Original post ]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.

GAMEBILLET

[ 6084 ]

8.29$ (17%)
8.38$ (16%)
52.19$ (13%)
7.68$ (87%)
19.59$ (22%)
7.54$ (16%)
25.74$ (57%)
1.66$ (83%)
5.87$ (16%)
12.42$ (17%)
24.87$ (17%)
24.87$ (17%)
26.34$ (12%)
16.79$ (16%)
25.59$ (15%)
8.46$ (72%)
13.14$ (12%)
5.03$ (16%)
16.57$ (17%)
16.57$ (17%)
13.34$ (11%)
17.54$ (12%)
4.24$ (92%)
49.77$ (17%)
2.40$ (84%)
12.59$ (16%)
6.98$ (13%)
4.87$ (19%)
10.91$ (16%)
16.18$ (19%)
GAMERSGATE

[ 1345 ]

0.51$ (91%)
3.75$ (81%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
3.19$ (81%)
1.58$ (77%)
3.4$ (83%)
1.58$ (77%)
1.58$ (77%)
0.85$ (83%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.7$ (79%)
0.89$ (87%)
0.58$ (92%)
2.25$ (89%)
1.58$ (77%)
3.4$ (83%)
8.8$ (65%)
0.85$ (83%)
3.4$ (83%)
1.91$ (79%)
11.24$ (55%)
3.19$ (87%)
1.28$ (91%)
2.13$ (91%)
1.58$ (77%)
0.68$ (90%)
MacGamestore

[ 4067 ]

13.99$ (22%)
17.49$ (12%)
1.19$ (92%)
1.19$ (88%)
2.98$ (85%)
19.09$ (5%)
1.49$ (85%)
1.19$ (88%)
18.99$ (24%)
1.99$ (90%)
3.49$ (88%)
0.99$ (90%)
2.99$ (93%)
1.19$ (76%)
1.19$ (76%)
8.99$ (10%)
17.49$ (13%)
1.09$ (93%)
4.98$ (75%)
1.24$ (75%)
2.99$ (93%)
2.99$ (70%)
7.49$ (85%)
1.10$ (93%)
17.99$ (10%)
2.99$ (95%)
8.99$ (10%)
1.39$ (80%)
7.49$ (50%)
1.99$ (90%)

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