


- Balance: Increased the mining time in all quarries. - Balance: Made solar cell power generation a bit more even. - Balance: The "decoration in range" happiness modifier is active from the beginning. - Balance: The all-the-biomes map now has twice the amount of recruitable colonists per enemy camp. - Fixed: Bug causing missions to not start when a dialogue is used on the world map. - Fixed: Bug causing the world map generation to freeze when a dialogue is used. - Fixed: Colonists often taking a long time to start/execute a stockpiling task. - Fixed: Colonists stealing goods that are being exported. - Fixed: Locomotives no longer show a "no path"-warning after leaving a station. - Fixed: Outputs are now only propagated to stockpiles/depots when a stockpile/depot is added. - Fixed: Outputs from multi-output mineables like plum trees getting brought to depots that don't accept them. - Fixed: Signs for quarries staying at "pause" after being resumed. - Fixed: Signs not showing correctly after last patch. - Fixed: Zeppelins steeling items from workshops. - Gameplay: Actors no longer have a "strength"-stat. - Gameplay: Miners will now automatically bring a mined good to the nearest station or depot that will accept it. This sounds like a small change, but increases colony efficiency by a lot because other colonists do not need to come pick it up. At the same time, zeppelins will no longer stockpile as it is hardly required any more. - Gameplay: Removed "mining difficulty" stat. All minable objects now require a base amount of 10s/item to mine. - Gameplay: Removed carrying objects having an effect on needs. - Gameplay: Removed different item weights. Carrying any item now reduces the colonists' movement speed by the same amount. - Misc/Fixed: Holding alt while creating a logistics link now - Misc/Modding: Deprecated some fields that are no longer used/required. - Misc: Ambient sounds and regular sound effects should no longer play when the game is out of focus. - Misc: Chargable buildings no longer show a warning after being charged. - Misc: Deprecated the recycling workshop, connected decorations and overhead conveyors. - Misc: Opening the menu with escape now pauses the game. - Misc: You can now control-click on "continue" in a dialogue to skip the entire thing. - Performance: Improved performance of train pathing. - Performance: Made conveyor belts a bit faster. - Performance: Made logistics system checking faster. - Performance: Removed lag spikes caused by zeppelin stockpiling.
[ 2021-11-17 06:48:51 CET ] [ Original post ]
- Kubifaktorium Linux [274.39 M]
What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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