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Update notes 17.11.2021-24.11.2021

- Balance: Increased fuel value of oil. - Balance: Reduced the charge amount in mission 8 to 25 per monument. - Balance: The custom scenarios now start with both extra colonists and the default materials. - Campaign: Added dialogue for the bonus missions. - Campaign: Added dialogue for the epilogue. - Campaign: Added some wild tomatoes and berries to story mission 1. - Fixed: Alt-clicking while over the UI no longer triggers the building cloning. - Fixed: Building preview icon and text size depending on resolution. - Fixed: Dialogues not showing when you have a modifier key pressed. - Fixed: Enemy camps not disappearing from tracker after last patch. - Fixed: Issues regarding the charge objectives in mission 8. - Fixed: Links between islands on the world map not showing in the correct color. - Fixed: Miners ignoring nearby stockpiles. - Fixed: Removed small black rectangle showing when no messages are active. - Fixed: Stockpiling after mining not working if there is a depot etc. under construction. - Fixed: The minable panel for a plant now shows a shovel as the recommended type. - Fixed: Toggling a building during upgrade cancelling the upgrade and leaving the resources reserved. - Fixed: Wrong description in train tutorial. - Fixed: You can no longer build belts over roads. - Gameplay: Construction mining jobs will no longer mine mountains that are not accessible. - Gameplay: Removed settled colonists sending you money, as they no longer settle down. - Gameplay: When adding a type to a depot, exit hopper preferences will only be updated when they accept nothing. - Localization: Added German localization for the story missions. - Misc: A dialogue that was shown will no longer show again when you reload a game. - Misc: Preparing for release, I'm removing community localizations which are outdated. If you like to update the translations, please feel free to publish them as a mod. That way you'll also be able to interact with your players more easily. Thank you! - Misc: To skip a dialogue, now alt-right-click on "continue...". - Misc: You can now change the zoom speed in the settings. - UI: Clicking on the "construction in progress"-text on an upgradable building now takes you to the worker doing it.


[ 2021-11-24 09:31:12 CET ] [ Original post ]

Kubifaktorium
Mirko Seithe Developer
Mirko Seithe Publisher
2019-07-03 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
Mostly Positive (684 reviews)
Public Linux Depots:
  • Kubifaktorium Linux [274.39 M]

What is Kubifaktorium?

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Colony Building and Management

The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.

Different Biomes

In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.

Automation

While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.

Logistics and Transportation

As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.

Weapon Crafting, Enemies and Combat

The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.

Mod Support

The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.

MINIMAL SETUP
  • OS: Tested on Ubuntu and Arch. should run on the most common distros.
  • Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 580. Radeon HD 8970M or higher
  • Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
GAMEBILLET

[ 5973 ]

8.39$ (16%)
33.89$ (32%)
16.99$ (15%)
17.79$ (11%)
5.03$ (16%)
33.19$ (17%)
16.97$ (15%)
12.71$ (15%)
16.99$ (15%)
41.31$ (17%)
17.79$ (11%)
12.71$ (15%)
21.24$ (15%)
12.74$ (15%)
20.72$ (17%)
8.89$ (11%)
4.00$ (80%)
6.63$ (17%)
16.52$ (17%)
17.79$ (11%)
9.79$ (30%)
25.49$ (15%)
8.37$ (16%)
16.97$ (15%)
4.25$ (83%)
16.79$ (16%)
8.42$ (16%)
16.79$ (16%)
10.19$ (15%)
7.43$ (17%)
GAMERSGATE

[ 1644 ]

3.75$ (75%)
15.93$ (36%)
4.75$ (76%)
3.0$ (85%)
2.5$ (75%)
1.5$ (70%)
3.28$ (78%)
9.0$ (70%)
9.37$ (63%)
1.5$ (81%)
1.25$ (75%)
3.6$ (82%)
6.0$ (70%)
11.24$ (63%)
2.5$ (75%)
5.0$ (75%)
9.9$ (67%)
11.69$ (10%)
0.37$ (63%)
2.0$ (90%)
1.0$ (90%)
1.5$ (92%)
1.95$ (90%)
20.0$ (50%)
1.0$ (90%)
19.99$ (20%)
7.5$ (75%)
7.5$ (70%)
3.33$ (76%)
27.99$ (30%)
MacGamestore

[ 1805 ]

66.99$ (16%)
42.99$ (28%)
17.99$ (10%)
58.99$ (26%)
9.88$ (75%)
64.99$ (7%)
4.98$ (75%)
13.49$ (10%)
1.19$ (70%)
13.99$ (7%)
23.99$ (20%)
16.99$ (15%)
90.99$ (9%)
74.99$ (6%)
7.49$ (75%)
34.99$ (13%)
26.99$ (10%)
35.49$ (11%)
83.99$ (16%)
19.99$ (64%)
55.49$ (8%)
26.37$ (12%)
17.99$ (10%)
17.49$ (65%)
19.99$ (60%)
40.49$ (19%)
20.99$ (40%)
41.49$ (31%)
25.89$ (14%)
55.49$ (8%)

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