


The Final Progress Report!
* Enemy camp panel * Time display tooltip * Money display tooltip * Warning display tooltip * Suggested buildings panel * Tile fertility panel * Removed panels * Ingredient list in panel when building something * Settings-cloning
* Clearer need progression * Clarification: Tool and happiness effects
* Removed obsolete mechanics: * Colonist limit and settling * Conveyor logistics mode * Buildings: High capacity depot, automated horse station, recycling workshop, connected decorations and overhead conveyors * Deprecated: strength stat, carrying exhaustion, mining difficulty, item weights etc. * Expert mode: train pre-signals and assigning colonists to workshops, combat system, fighting robots
* Automated stockpiling after mining & random mining order * Production and depot signs * Limit depot entry * Building depot over stockpile or items. * Stop-conveyor belts * Automatic setup of depots * Displacing items * Balancing: Ingredients, times, item effects, colonist counts, campaign missions * Late game performance & Tons of bug fixes
* Campaign is done!
* Future development * Thanks to the community & call for reviews Discord server: https://discord.gg/kubifaktorium Website: kubifaktorium.com Company: neomateria.de
[ 2021-11-25 17:05:14 CET ] [ Original post ]
[previewyoutube=3pxY3Qg9F1Y;full][/previewyoutube]
User interface
* Enemy camp panel * Time display tooltip * Money display tooltip * Warning display tooltip * Suggested buildings panel * Tile fertility panel * Removed panels * Ingredient list in panel when building something * Settings-cloning
Needs and happiness
* Clearer need progression * Clarification: Tool and happiness effects
Polishing & Accessibility
* Removed obsolete mechanics: * Colonist limit and settling * Conveyor logistics mode * Buildings: High capacity depot, automated horse station, recycling workshop, connected decorations and overhead conveyors * Deprecated: strength stat, carrying exhaustion, mining difficulty, item weights etc. * Expert mode: train pre-signals and assigning colonists to workshops, combat system, fighting robots
Gameplay
* Automated stockpiling after mining & random mining order * Production and depot signs * Limit depot entry * Building depot over stockpile or items. * Stop-conveyor belts * Automatic setup of depots * Displacing items * Balancing: Ingredients, times, item effects, colonist counts, campaign missions * Late game performance & Tons of bug fixes
Campaign
* Campaign is done!
Outlook
* Future development * Thanks to the community & call for reviews Discord server: https://discord.gg/kubifaktorium Website: kubifaktorium.com Company: neomateria.de
[ 2021-11-25 17:05:14 CET ] [ Original post ]
Kubifaktorium
Mirko Seithe
Developer
Mirko Seithe
Publisher
2019-07-03
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Mostly Positive
(684 reviews)
Public Linux Depots:
- Kubifaktorium Linux [274.39 M]
What is Kubifaktorium?
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.Colony Building and Management
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.Different Biomes
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.Automation
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.Logistics and Transportation
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.Weapon Crafting, Enemies and Combat
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.Mod Support
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.MINIMAL SETUP
- OS: Tested on Ubuntu and Arch. should run on the most common distros.
- Processor: Intel Core i5-7600K. AMD Ryzen 5 1400 or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 580. Radeon HD 8970M or higher
- Storage: 300 MB available spaceAdditional Notes: Try the free demo to check how the game performs on your system.
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