[previewyoutube=3pxY3Qg9F1Y;full][/previewyoutube]
User interface
* Enemy camp panel
* Time display tooltip
* Money display tooltip
* Warning display tooltip
* Suggested buildings panel
* Tile fertility panel
* Removed panels
* Ingredient list in panel when building something
* Settings-cloning
Needs and happiness
* Clearer need progression
* Clarification: Tool and happiness effects
Polishing & Accessibility
* Removed obsolete mechanics:
* Colonist limit and settling
* Conveyor logistics mode
* Buildings: High capacity depot, automated horse station, recycling workshop, connected decorations and overhead conveyors
* Deprecated: strength stat, carrying exhaustion, mining difficulty, item weights etc.
* Expert mode: train pre-signals and assigning colonists to workshops, combat system, fighting robots
Gameplay
* Automated stockpiling after mining & random mining order
* Production and depot signs
* Limit depot entry
* Building depot over stockpile or items.
* Stop-conveyor belts
* Automatic setup of depots
* Displacing items
* Balancing: Ingredients, times, item effects, colonist counts, campaign missions
* Late game performance & Tons of bug fixes
Campaign
* Campaign is done!
Outlook
* Future development
* Thanks to the community & call for reviews
Discord server: https://discord.gg/kubifaktorium
Website:
kubifaktorium.com
Company:
neomateria.de[ 2021-11-25 17:05:14 CET ] [ Original post ]